Procedural Paint On Metal
Presets included
Inputs:
Master Scale: The scale of the entire texture
Vector Rotation: orientation of the wave effect
Paint Scale: Musgrave scale of the Paint texture
Paint Detail: Musgrave detail of the Paint texture
Paint Dimension: Musgrave dimension of the Paint texture
Paint Lacunarity: Musgrave lacurarity of the Paint texture
Seed: seed that randomizes textures
Offset: offsets all the bands, use this to make the range of the bands wider
-note: the bands's sum shouldn't exceede 1, use the "Offset" value to move all the bands beyond the limit, if the sum is exceedes 1 it'll yeld an error.
Band 1: the band for the metal/rust layer
Band 2: the band where paint color 1 and 2 mix
Band 3: the band where paint color 2 and 3 mix (anything over that is just paint color 3)
Metal-Rust: 0 or 1 switches between using metal or rust
Metal Color: color of the metal
Darkening: how much the metal/rust darkens
Paint Color 1: color of the inner paint
Paint Color 2: color of the median paint
Paint Color 3: color of the outer paint
Min M/R Roughness: min roughness for the metal/rust texture
Max M/R Roughness: max roughness for the metal/rust texture
Min Paint Roughness: mix roughness for the paint texture
Max Paint Roughness: max roughness for the paint texture
Metal Imperfections Scale: scale of all the metal texture effects
Rust Scale: scale of the rust texture
Wave Scale: scale of the wave effect
Wave Distortion: distortion of the wave effect
Bump Strength: bump strength
Bump Distance: bump distance
Ø is for advanced values, leave on default if unsure
Ø Use Custom Vector: 0 or 1 Use the "Custom Vector" input instead of the default "object" input from the Texture Coordinate node
Ø Custom Vector: Custom Vector
Ø Wave Detail: detail of the wave effect
Ø Wave Detail Scale: detail scale of the distortion
Ø Wave Detail Roughness: roughness of the the wave effect
Ø Wave Phase Offset: offset of the wave effect
Ø Wave Frequency Scale: scale of the frequency effect
Ø Wave Frequency Detail: detail of the frequency effect
Ø Wave Frequency Dimension: dimension of the frequency effect
Ø Wave Frequency Lacunarity: lacunarity of the frequency effect
Ø Rust Scale Variance: how different the layers of the rust effect are
Ø Scratches Scale: scale of the scratches on the metal texture
Ø Scratches Spread: spread of the scratches on the metal texture
Ø Scratches Sharpness: sharpness of the scratches on the metal texture
Ø Scratches Max Roughness: max roughness assigned to the scratches on the metal texture
Ø Scratches Length: length of the scratches on the metal texture
Ø Smudge Sharpness: sharpness of the smudge effect on the metal texture
Ø Metal Grunge Scale: scale of the grunge effect on the metal texture
Ø Imperfections Noise Scale: base scale of the scratches
Ø Imperfections Noise Scale Variance: maximum variation from the base noise scale
Ø Imperfections Noise Detail: detail of the scratches effect
Ø Imperfections Noise Roughness: roughness of the scratches effect
Ø Imperfections Noise Distortion: distortion of the scratches effect
Outputs: Shader