TPOTF about status bars
Added 2024-02-05 15:29:06 +0000 UTCwhat do you think about RPG stats increasing based on dodged actions increasing EXP->LEVEL? (this means that you will start with 100-150HP not 500 like it is now)
OR
preset bars max values based on each boss for a balanced challenge
Comments
eating inputs? what do you mean?
Trample ingame
2024-02-05 22:50:55 +0000 UTCMuch as I like RPG Systems, it wouldn't really matter as much when the game is based more around dodging a bunch of attacks in a row. Honestly, I'd rather see the dodging get a bit less finnicky and stop eating inputs before thinking about health.
Zachary Daringer
2024-02-05 22:31:16 +0000 UTCmmm okey, but mmm bonus frames to dodge can't be done for the player reaction so set to be precise with the action, and i won't put ignore hit that is something that i try to fix whenever it happen when testing XD. what about 1%+HP for each dodged action?
Trample ingame
2024-02-05 21:58:56 +0000 UTCThe bosses you've made so far work really well as contained, individual experiences. I think you're better off leaving EXP out of it. If you are completely sold on the idea of a meter that rises as a player does well, you could implement a combo meter instead that gives players some bonus dodge frames or the chance to ignore a hit or something. Of course, you know your game best, I'm just spitballing because your game is easy to get excited about. :)
Sinnerspride
2024-02-05 19:08:29 +0000 UTC