SakeTami
trampleingame
trampleingame

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TPOTF about status bars

what do you think about RPG stats increasing based on dodged actions increasing EXP->LEVEL? (this means that you will start with 100-150HP not 500 like it is now)
OR
preset bars max values based on each boss for a balanced challenge

Comments

eating inputs? what do you mean?

Trample ingame

Much as I like RPG Systems, it wouldn't really matter as much when the game is based more around dodging a bunch of attacks in a row. Honestly, I'd rather see the dodging get a bit less finnicky and stop eating inputs before thinking about health.

Zachary Daringer

mmm okey, but mmm bonus frames to dodge can't be done for the player reaction so set to be precise with the action, and i won't put ignore hit that is something that i try to fix whenever it happen when testing XD. what about 1%+HP for each dodged action?

Trample ingame

The bosses you've made so far work really well as contained, individual experiences. I think you're better off leaving EXP out of it. If you are completely sold on the idea of a meter that rises as a player does well, you could implement a combo meter instead that gives players some bonus dodge frames or the chance to ignore a hit or something. Of course, you know your game best, I'm just spitballing because your game is easy to get excited about. :)

Sinnerspride


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