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trampleingame
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TPOTF the nest

almost completed the environment for the boss Storm
while the main image is in unreal engine and what you will see in the game, the other 3 images are rendered in Blender.

so at the end i did it by my hand, it taken a couple of week but i did it and it's almost close to what i had in mind,

what is left to do-> there should be other giant roots coming from the ground in the emply sandy areas going over the pillar to the "pool" and going down at the sides of the funtain like weeping willows and all the broken rocks scattered around the arena

talking about the performance-> the really one setting decreasing and increasing the framerate here is the shadows one, as it must project all the leaves above it needs lot of gpu power, i don't have a so powerfull graphic compared to high rank pc (my graphic card is nvidia rtx 2060 6GB) so i get
about 45/50fps (frame for seconds) from main angles and POV
but it decreases when watching from boss view because you see all the environment so it have to calculate more stuff.
for a better framerate you will have to set shadow settings to 2/5 spets
(remember that you can show the framerate by pressing "F")
this is the situation at now and it will probably change untill the release.
unneeded to say that the use of the VR could be very laggy, taking shadows off will help tho.

about the release?-> can't give you a precise date, i wanted to release the storm battle at the end of this year but i'm not so sure, there are some strange situation in the Dino battle i want to fix yet,
a friend of mine/Kimaris drawn the arpies creatures that will help storm so i will have to improve the old model i did for them and animating the remaining actions
for a detailed point of the situation look at this grid:


TPOTF the nest TPOTF the nest TPOTF the nest TPOTF the nest

Comments

Exciting stuff! love the work so far!

Happy Greninja


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