preparing the next version
Added 2019-01-29 08:34:04 +0000 UTCI'm happy to let you know that i'm currently working to finish the version 0.4 of the project Walking under giants, the number of the version doesn't mean that i'm going to finish the game, may be i can write only the date of the release.
Anyway, this is a summary of biggest changes you will find in the next update that will be available on february:
- replaced all digimons to have them closer and don’t walk for km and km so readapted actions and speed
- added lv.10 in feet world and creating other levels with pictured backgrounds
- added a system of spawn in the digimon and various scene, in the digimon scene you have to select one digimon than start and press “F” to spawn the digimon you can spawn until your computer don’t slow down i suggest to don’t go over (only the first spawned Kimeramon will involve you in his combos).
in the Various scene you can click the character you want to add in the scene and it will be added in background than when you are in the game you can press “F” to spawn the last character you selected. - added in digimon and various scene a text that indicate what character you selected for last.
- added on various and digimon world ALL in selection of character to add all available characters in the scene.
- added time text up on left to the feet minigame/wolrd.
- summary of new Digimons: Aeroveedramon - Agunimon - Aquilamon - Arresterdamon - Belphemon - Birdramon - Biyomon - Cyclonemon - Devidramon - Dorugamon - Growlmon - Leomon - Ogremon.
- set by default shadow in fightiing scene
- the way to run the game is as the last, if we create a runtime game it will crush loading digimon scene because is large of contents to load even if there will be spawn.