Welcome to the very first Major Update for Melvor Idle 2's Alpha!
PLEASE read the patch notes carefully as many things could have changed that might cause confusion.
PLEASE MANUALLY BACKUP YOUR SAVE BEFORE UPDATING!!
Download the update here: https://drive.google.com/drive/folders/1RZXku-j6Nl6V3-_aH0J294B-TJuhhim-?usp=sharing
It is safe to delete the old client versions, as your saves are stored in a separate location.
It is not safe to load a character in an older version after you have already loaded in a newer version. This will cause a save corruption in some circumstances.
Added Farming Skill to the game.
Bird Nests and Eagle Nests from Woodcutting can now be opened.
Herb Seeds & Orchard Tree Seeds
Limited quantities of some of these seeds can be purchased from the Shop. These will be removed when natural sources of Herb Seeds are added to the game.
Important note: Farming has many features missing due to reliance on other features yet to be implemented. These will be added alongside those respective feature releases.
There is also a lot of missing artwork that is currently being worked on and will be added as they are completed and finalised. This will be common during Alpha testing.
Added Guild Tasks to all Skills except Cooking.
Added Guild Ranks. There are 6 per Skill and each provide some kind of bonus to the Skill when unlocked. Many are still coming soon.
Added new Tasks to Woodcutting, and also rebalanced existing Tasks.
Note: Unfortunately, retroactive progress for new Tasks were not possible. This will be a common occurance during the Alpha as new features are added. We will always try to minimise these kinds of issues, but some cannot be avoided.
Added the 6th Music Track - Story of a Hero. This is the last track for a while (Next tracks will be Combat-related).
Added Geodes to Mining as rare items that can be obtained on hit. These will be openable in a future update.
Added Soot and Cinder to Firemaking for some of the Logs.
The Tracker now shows how long until the resource depletes within the Tooltip for that resource.
Locked items should now save their locked state when the item is fully consumed via Crafting, then readded later.
Sharks in Fishing will now chase your cursor.
Whales in Fishing will now ignore your cursor. They're too big to care.
The Bank navigation has been moved to the Sidebar.
NOTE: There is a new Setting that allows you to re-enable the Bank button in the Header.
Updated Character Select & Pause Menu UI.
Updated UI for some of the notifications, including New Item Found notification.
Crafting recipes now colour-code their ingredients to show whether or not you can afford it, without needing to click into the recipe.
Added a tooltip to Priority Fishing to explain how it works.
Added Base Rock Break Chance to the Tooltip of Mining Rocks.
Added a Tooltip to Mining Rock Break progress bar showing exact progress.
Added a dedicated Stop button to Artisan Skills, allowing you to Stop the current action while looking at any recipe.
Updated the Skills icon for Sidebar Navigation, and shifted its position to 3rd from the top.
Updated the Statistics icon in the Header.
Updated the Modifiers icon in Skills.
Removed the default text from all items that did not have a description.
Adjusted readability in many areas.
NOTE: Due to changes to the Audio settings, your Volume settings have been reset to default for this update. Hopefully this won't happen again in a future update!
Added new Audio setting: "Mute Audio on Focus Loss".
Added new Interface setting: "Enable Bank navigation for Bank Header" - This will enable the Bank button in the header.
Added new Interface setting: "Enable Shop navigation for Currency Header" - This will allow you to click the Currency Icon in the Header to navigate to the Shop.
Added new Notification setting: "Toggle Mastery Guild Task Progressed Notifications"
Completely refactored Cloud functionality behind the scenes to improvide stability and reduce issues caused by it.
Implemented Modifier Templating system used for features such as Compost in Farming.
Fix incorrect implementation of Dispose pattern, which is a core function we utilise to ensure the game does not break.
The Cloud refactor should hopefully fix many reported issues relating to the Cloud.
Stability improvements due to the Disposal fix listed above.
Updated terminology for some modifiers.
Thesongaro
2025-07-31 00:24:54 +0000 UTCTeddy Watson
2025-07-30 20:25:02 +0000 UTCZach
2025-07-30 18:14:01 +0000 UTC