Hello everyone!
In today’s news post we’ll be taking a closer look at Melvor Idle 2 and also update you on what we’ve been working on behind the scenes.
We’ll also talk about some of the new mechanics you’ll see from Skills, which will help provide an understanding as to why we decided on a second game instead of a new DLC.
I don’t have any further ETAs just yet for the Patreon Alpha, so I thought I’d put something together directly relating to MI2. Our goal is to be as transparent as possible with what we are doing, and I’d like to keep you updated on a very regular basis!
Below are some early screenshots and mechanical breakdowns of some Skills the game. The UI isn’t finalised, and things will most definitely change over time (An example of what kind of change is detailed below).
Remember: Alpha means Alpha.
We are in the early stage of development where UI is designed for functionality over looks. This is so we can test mechanics and make sure they work well before spending time and effort on making the UI the best it can be.
Let’s start with a skill you’ve already seen - Woodcutting.
New Mechanics:
Trees now have health. Each hit against a tree reduces the health by 1.
Logs & XP are awarded when a Tree’s HP is reduced to 0.
There is no respawn interval for any Tree.
“Bushes” have been added. These always have 2 HP, and provide resources you’ll use elsewhere in the game.
Higher level Trees have higher HP.
Bird Nests (and other misc items) have been moved to a “per health” chance and can be acquired during the cutting process. Dealing 2 damage gives you 2 rolls.
There are modifiers you can acquire throughout your progress to cut Trees faster, such as “chance to deal double damage” and “chance to fell per hit” (Instantly destroy a tree). These will be important for late-game Trees.
Mining has received a bit of a mechanical rework.
New mechanics:
Every action in Mining now has a “Rock Break” chance. This value determines your chance to break the rock per hit. Rewards are granted when a rock “breaks”.
Each unsuccessful “rock break” roll will fill up a progress bar next to the rock based on its value. When this progress bar is filled to its maximum, it will break the rock for you (Basically a bad-luck negation). Example GIF:
The progress bar resets with every successful rock break.
Gems have been shifted to their own Mining rock.
No more rock respawn timers
Modifiers you acquire over time will help a lot with your successful rock breaks, especially for the high tier rocks that have quite low rock break chances.
Smithing, at this stage, is still relatively similar to Melvor Idle. The changes come from the overall progression of your character and what you can create.
Notable adjustments:
You will create Stone gear before you start making Bars or metal armour/weapons.
Intervals vary depending on what you are creating. Example: 2.5s to create Bars, 5s to create Platebodies etc.
Some of the more powerful weapons & gear will need to be “forged” in Smithing by first collecting the base ingredients from Combat and combining them in the Skill.
Smithing will also house items or resources used in other Skills (like Molten Glass or super secret new Prayer items)
We have new types of weapons like Mallets (Melee) and 2-handed Thrown Hammers (Ranged).
Those who looked at the Roadmap would have seen a section called “UI Reworks”, with Fishing being the only one there at the time.
I’d like to show you what it used to look like, and what it looks like now. This can be a representation of what we are happy to do over the Alpha period as feedback comes in. It’s a great representation of Alpha means Alpha.
Fishing BEFORE

Fishing AFTER (Still WIP) - Video for animation, Patreon doesn't let me embed it.
https://i.golb.ink/u/0BMfhM.mp4
This is a good example of something we were happy with mechanically, which allowed us to then adjust the UI even further based on those confirmed mechanics.
The plan is for every Patreon news post to provide an insight into what we are working on behind the scenes since we last spoke.
Malcs:
Working on Melvor Cloud & Patreon integration in preparation for Alpha launch. Functionally complete and requires further testing.
Reworking the Fishing UI.
Finishing up core functionality around in-game Settings.
Coolrox:
Has been away on leave for the last few weeks, and is returning this week.
Prior to his leave - finished up the core functionality around Offline Progression.
Prat:
Finalised the foundation and new mechanics for Magic.
Finalised the foundation and new mechanics for Herblore.
Currently finalising the foundation and new mechanics for Prayer & Slayer.
Tapi:
Has been working on the Combat Monsters. This will be a common update as there are a lot of Monsters planned (blame Prat). Sneak peek: 
Worked on the Fishing area decorations for the UI rework.
I’d like to recap previous news posts we’ve published and answer questions, concerns or address general feedback where we believe others may benefit from seeing our response to it (if we answered in Discord).
How do we claim a Steam Key if we don’t use Discord?
We are currently working on a solution to this. Once we have a clear solution, we’ll include it in a Patreon News post.
Where is Township on the Roadmap?
Township will not be coming to Melvor Idle 2 - press F to pay respects.
How often is the Roadmap updated?
Check back to it every few weeks. It’s only an overview, so not much will change on a weekly basis.
When the Alpha goes live, will it ever be taken down or can it be accessed at all times?
When released, the Alpha can be accessed at all times as long as you have an active Patreon Elite Supporter subscription.
Is there a chance of Save corruption during the Alpha?
Yeah, there is most definitely a chance an update to the Alpha can corrupt a save. We will always remind you to save a local backup on the regular.
Corrupted saves are generally caused by something we missed in an update. The bugs that cause the corruptions are almost always resolved, and your backed up save will work again once we release a bug fix.
That’s all for this post! We’ll speak again at the same time next week.
-Malcs
Mason Rodrickc
2025-06-22 17:09:49 +0000 UTCClosofy
2025-05-10 16:01:23 +0000 UTCClay Whaley
2025-05-10 13:38:25 +0000 UTC