SakeTami
adeptussteve
adeptussteve

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Development Update 06.02.2026

Hello everyone, welcome to this week's progress report. 

Level: 
Our work on blocking out the major locations is concluded, and the meshes have moved on to full production. We are now preparing for the March build by reviewing and polishing quest locations. This week, we started fixing several cave entrances on the world map and rebuilding the mountain peak. Our 3D artists also worked on interactive map objects such as chests and door mechanisms. We are making good progress on the creation of the final foliage models that will populate the world, as well.

Code:
This week, we improved the grappling hook feature, implementing proper animations, better telegraphs, we moved the input to G, and the grappling hook can be used without needing to aim.
We also implemented a file manager screen to certain interacts to look at in-lore log files and holographic recordings.

Character:
We completed the Shey outfit implementation with rigging and engine integration. We also finished implementing the texture-animated Jellybomb and Jellybaby meshes and they are now ready to be placed in the world by the design team.

Animations: 
In the animation department, work on more varied finishers continues. We are also still making sandbox scenes here or there whenever time allows :)

Design:
In the quest department, we started implementing the overhaul of the Max x Kira quest. The quest is now centered more around her house instead of sending you away to the Warrior Village, and you will meet some of her other servants, as well.
Further, we implemented all holographic scenes, including dialogs, and continued working on Pearl Village dialogs and bugfixing quests.
We also worked on NPC AI bugfixing and the design of some small missing features for quests and dialogs (e.g. NPCs take player prisoner).

Thank you for all your continued support,

-Wild Life Team

Development Update 06.02.2026 Development Update 06.02.2026 Development Update 06.02.2026 Development Update 06.02.2026

Comments

Npc taking you hostage does somehow sound lewd, maybe i'm infected. Everything about this game starts sounding sexy to me. Arrrgh ^^

EutCake

The animation with hook grappling look good going up, but doesn't look good when he drops down. It looks as if its missing weight which makes it at least to me look unnatural since weight be pulling him down quicker than almost light fall drop he has. Think could look better if it got tweaked last part so looks like little more weight behind it as he drops down onto the beam.

DanishGuy37

where can i download the game?

Andreas Herzberger

Creating scenarios and worlds should be enjoyable, and I actually like it too. But adding sex animations makes for great stories. And there's a real lack of props. But what I'm really curious about are the scenarios. What kind of scenarios are you creating?

Alex

March build? Don't you mean February build? Either way, the surrounding world and things are looking good.

Colord44

Question: Will the March update also include new building elements, new decoration items, and plants? Stuff like that? I’m only mildly interested in animations — I mostly enjoy building scenarios and worlds. I even managed to build a proper “hell” already. X) So far I’ve built a sewer system, a residential building, an Egyptian tomb chamber, and a labyrinth. I still have a lot on my list, but I’m really lacking items and decorations. That’s actually the first thing I check with every update. :D ------- ------ -------- Frage: Wird es im März Update auch neue Bau Elemente geben, neue Dekoration Items und auch Pflanzen? Sowas halt? So die Animationen interessieren mich nur bedingt, ich baue lieber Szenarien und Welten. Ich habe es sogar geschafft ne richtige "Hölle" zu bauen. X) (Habe bis jetzt eine Kanalisation, Ein Wohngebäude, Eine Egyptische Grabeskammer und ein Labyrinth gebaut.) Ich habe halt noch echt viel auf der Liste aber es fehlt an Items und Dekorationen. Das checke ich nach jedem Update als erstes :D

SirLuctus

"Player being taken hostage"? What do you mean? Instead of killing us, the NPC will take us hostage? If it's something like what I'm thinking, I think it would be nice. (What exactly is your design here?)

Alex


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