SakeTami
adeptussteve
adeptussteve

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Development Update 23.01.2026

Hello everyone, welcome to this week's progress report. 

Level: 
We have started modeling some additional personal space ships for some of the entourage characters that landed on Kerpal in pursuit of personal goals.
Work on Yterra continues, as well, we are now placing the tilesets and dressing the area up to get it to a complete blockout B stage.

Code:
This week, we improved projectile behaviour to prevent them from visually clipping through geometry and added a secondary crosshair to show if the projectile will be blocked by nearby geometry.
We have also added an item transfer screen, so you can exchange items between Maya and Max.
In addition to that, when unlocking the ability to switch between Maya and Max in story mode, the other character will now also be displayed on the world map screen, which has been updated to reflect the current state of the open world, as well.
Lastly, we have added a new section to the combat arena to test combat in a theoretical in-world scenario.
On the sandbox side, we have fully integrated the new Dirt/Blood/Wetness system as part of the character customization.

Character:
We are about to finish the new Shey outfit and have also prepared concepts for a few more upcoming outfits.
The character skin material cleanup pass is complete, the features are locked in, and we have made a full conversion to virtual textures for all character related materials and textures.

Animations: 
In the animation department, we started work on some additional combat animations this week. These will be used for specific perks in the skill tree and for adding a little more variation to finishers. We also made animations for the Jelly Bomb and Jelly Baby that will be baked to vertex animations for a more optimized use in the engine.

Design:
We have been finalizing the full list of perks we want for the character progression, taking into consideration what would be useful and exciting.
On the quest front, we implemented the Maya & Drakon quest this week. The roguish lizard adventurer will be found camping near the road to Umbar, much to the guards' suspicion. We also reviewed a first draft of the quest dialogues that will lead to Maya's infamous scene with four pigmen.
Further, we continued working on various quests in and around Pearl Village.
We have also made progress on the sound design front. Environment ambiences are done, as well as 3 melee weapon classes. Sound implementation starts now and will pick up pace in February.
We are in the process of populating the game world with enemies, as well. We have added hundreds of enemies and critters to the Great Plains and Emerald Falls regions. Additionally, we have added various merchant NPCs to the game world and updated existing trade inventories.
Last but not least, we have hired an additional writer to help the team with finalizing the remaining quests in time for our release plans.

Thank you for all your continued support,

-Wild Life Team

Development Update 23.01.2026 Development Update 23.01.2026 Development Update 23.01.2026 Development Update 23.01.2026

Comments

I'm saddened by the fact that there's no pull out anims placed as an option to the poses especially anal... And the anus doesn't seem to have any physics other than collision with penis ofc. I could be wrong but i tested 100's of anims y-day. The animations are perfection, but imo anus physics should be a part of a game that is focused in the sexual setting, such as prolapse/gape. Will there be customizable vagina + anus?

Q321fw34wedsa

Yes to some extent its planned.

Adeptus Steve

Will character customization and accessories like piercings be available in the game?

Alex

Fantastic game can't wait to see the full game. I played many video games in my time and this game is one of my top 5. I will say the moans for all the characters on sandbox and story could be a little more intense though. Despite that a Fantastic game nothing comes close to the graphics on the game keep up the awesome work. Could also use more Maya and Maya scenes on sandbox.

Kaliber85

The locations being built up and the combat and things for story mode (Item exchange) is really making this come together. The combat I'll be curious, including story mode, to see how those are when I last tried them.

Colord44

I love the concept outfits

SΓ©bastien Guyot

It's crazy the amount that is already there, I love comparing it to Subverse, which was a "similar" concept. But you focused on the most important thing for your goals, you've actually made a state-of-art sex/porn simulator with mountains of spicy content and interactivity, and great graphics, and now you can polish the "adventure" mode of it to make it "a game". Meanwhile subverse took milions of dollars and delivered a boring, often disgusting and cringe inducing visual novel with some arcade mini-games and like 15 minutes of basically prerendered spicy cutscenes. I actually had a quick question, is there a chance there will be any new intercourse animations (for the sandbox etc.) released in the recent future or not really as the "backend" of the game is kind of finished and you will be only focusing on gameplay/story content now?

kas the raven

Thanks team looks like its shaping up great. In world arena sickkk. Screenshots are looking cleaner every time. And those outfits tho...πŸ˜πŸ‘Œ

badunn


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