SakeTami
adeptussteve
adeptussteve

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Development Update 24.10.2025

Hello everyone, welcome to this week's progress report. 

Level: 
We have continued working on the detail meshes for Apoc and have started the next phase for Umbar, creating a tile set for all buildings. In parallel, we’ve been testing our foliage production tools, focusing on mesh creation and wind animation. On the other side, we’ve completed a major update to our landscape material. Our current focus now is on improving textures and refining the terrain mesh itself.

Code:
Here in the coding den, we resolved a bunch of issues that came up during the build release. E.g. NPCs not being interactable and just standing around after sleeping, projectiles hitting light foliage, missing crosshair after switching player, among other things.

We also implemented one of the improvements we have planned for the combat; using Exhaust as more of a resource, where dodges and special attacks build exhaust, while light attacks reduce it. This is meant to entice the use of different attack types during a fight.

It's been a long time coming; we have started work on a customizable Tattoo/Skin marking system! You will be able to layer as many tattoos as you want in the sandbox, including custom external ones. This system will also be used in story mode, but there it will be limited to one tattoo per body slot (Upper Arm, Lower arm, Leg, Back, Face etc).

Character:
This week, we finally got to tackle the “eyebrow issue” where sometimes, depending on character and skin texture combination you would see an additional set of eyebrows which are painted on the skin texture itself and don't align with the eyebrow mesh. Our solution was to remove the painted eyebrows from the skin textures and add a secondary mesh to the characters to improve the eyebrow rendering and fix those gaps and holes between the brow hair meshes where you could see too much skin below.

Additionally, we started work on one of the planned ambient creatures. This cute alien crab will wander the beach regions of Kerpal.

Animations: 
In the animation department, we reached a big milestone this week: All character skeletons can now use the melee weapons they will need in the story mode. This means Game Design is now free to not only give every NPC their signature weapon, but also to create all sorts of humanoid enemies: Claw-wielding cannibals, goatmen with daggers, bull bandits with great axes, lizards with twinblades and many more combinations are now possible.

In addition to this, we worked on item use animations, such as eating food or drinking potions, and on some more routines for the lizards in Adûn.

Design:
We have worked on quests and dialogues in Lake Village, Warrior Village and Alpha Camp. New quests and characters have been added. Most characters got new dialogue options. Existing quests have been improved on, e.g. the information the player gathers for Fox about the Kerpali has been spread out to more characters. Elber doesn't get killed by Lizards before the player finds him at the pod anymore. Max has to gain the respect of the Warriors before he can do his initiation, etc. 
The dialogues will now be handed over to our writer to improve the choice of words and make it sound more natural.

Thank you for all your continued support,

-Wild Life Team

Development Update 24.10.2025 Development Update 24.10.2025 Development Update 24.10.2025

Comments

Maya seems to have disappeared from my game she is normally in the warrior village trying to complete her quest any advice

Brandon Bailey

Not sure what exactly you mean. There is a lot more than 5 animations for Tali and Karra and the other kerpali females.

Adeptus Steve

Thanks for the commen :) We expect the game to cost around 40$ on release.

Adeptus Steve

When will you add some more Kerpali Scenes? There's only around 5 for females atm. Like Tali, Karra etc. There are the sandbox animations but i like the premade ones more.

Matthew Radek

So this may be a bad question but any ideas how much the full game will cost when it releases sry if I'm posting in wrong place kinda new to this but I've been following game since the start looks great BTW it has came a long way keep up the great work.

Brandon Bailey

Voice overs arent done yet, thats something that gets done towards the end of production when all dialogues, cutscenes and npc comments are fully written and reviewed.

Adeptus Steve

Just curious why there is no spoken dialog in 25 dollar test build?

Brandon Bailey

Sorry in advance for the wall of text. Holy! I love everything about these dev blogs!, please continue to deliver on the blogs <3 It all looks amazing as usual! Have you ever talked about how long you intend a normal playthrough to be? I know It can be hard to determine, because some people speedrun through everything, just to finish fast. I've played the demo 2 times at earlier stages, and i was a little worried when the npc's had the 3 hearts system. How exactly does it work? Is it your intention, that we only get 1 sex minigame with each character and nothing else? If so i hope you'll spread some of your standalone animations around so we can get more build up to the 1 minigame. Feels awkward even writing about this, but 'edge' us in the game, throughout the individual stories. Small nudity moments, like us catching a girl naked or vise versa, awkward naked/sweet moments, a standalone handjob/blowjob, essentually tease us please xD The worst thing i know is that you get nothing and then slam a full blown sex scene that's over in less than a minute. There needs to be some build up, some pre-workout, some foreplay and some development after. ^^ Like the way she replies to you after you've had sex or whatever could be different than before. Maybe an option to make em wear different outfits, *cough* maybe even nude? Maybe it's just me, but i've experienced the term 'blue balls' a few times before in other games, that lacked the build up and aftermath of a sexual 'encounter'. Go complete this mission --- > one sex scene and nothing more, no continuation with that character ever again, that's it. In my opinion that should be illegal xD I don't know if that's the route you're going with, but from what i've seen so far i've been a little worried. And sure you've got the sandbox with the vast amount of sex animations and that's huge, i love that and i won't disregard it, but my concern is that it can alienate the main game. Maybe that wouldn't happen if you were to allow us to unlock the individual sex animation for the characters in the main game aswell, and fine tune them just a little so most of the animations would have a form of "Climax" ending that would be huge. Like bring a tiny bit of the sandbox into the main game. Allow us to get the characters we increase intimacy with follow us around. I again have no idea what you have in mind, but maybe my comment will resonate with you guys and maybe you can see where i'm coming from. <3 :3 I'm a Huge fan btw, been here since the early days!

EutCake

Good work fellas.

Bear

Hope all those landscape tools come to sandbox 🤞 More character customization is always welcome too, thank you. Tats are gonna be nice! Crab adds to the immersion for sure 👌 Good job folks

badunn

Okay first, the landscapes look fantastic, as this game comes more and more towards completion. The new enemy, not sure what that is, but the animations section? *Claps* Well done, we're going to need that and I can't wait to not only see what's coming December but what's changed in story mode come February (To give the combat system time to be refined).

Colord44


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