SakeTami
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Build Release 10.10.2025 Announcement and Changelog

Welcome to the October test build!

Big changes that the environment team is working on aren't quite ready yet, but we finished the A-quality blockout for Sky Village buildings and large structures. The canyon region also has a nice first pass for the foliage blockout done and it's looking nice already. Additionally, we have created a very cool castle-prop set for the sandbox, which will allow you to make awesome castles, a nice fit for the spooky month. 

Our design team also added a more elaborate quest-line for Shey, implementing the first iteration of the Max x Shey romance story.

On top of that, we have a bunch of nice new outfits and some requested outfit transfers, as well as a sexy new set of Maya x Sethro animations.

We have temporarily deactivated the Combat Arena in this build while we finish a major round of core combat improvements. The next version of the arena will return in December 2025, sharper and more satisfying.
We are very grateful for all of your feedback on the new combat. There is still a lot to do, so we decided to take a deeper dive into the improvement of the combat system instead of patching things piece by piece. Keeping the arena active during this phase would only cause confusion and slow down progress, hence we have not included it in this build.

And now, feel free to check out the full changelog here:

Additions:
    • Added 26 new sandbox sex animations, see the full list here
    • Added Empty character for Salivarius
    • Added new outfit: Harem Dancer C for Shey, Shiva, Koodie, Zeya, and Maya
    • Added new outfit: Fantasy Thief for Denna and Mona
    • Added new outfits: Nightgown and Barbarian for Mona
    • Added new outfit: Harem Dancer B for Ishtra and Karra
    • Added new outfit: Harem Dancer B2 for Maya and Shiva
    • Added new outfit: Sexy Nun for Koodie, Zeya, and Shey
    • Added new outfit: Sexy Knight for Mercer and Kylee
    • Added new outfit: Modern Skirt 2 for Riv
    • Added interior furniture blockouts in Sky Village
    • Added foliage blockouts to canyon areas (WIP)
    • Added Shey's drone quest + lore dialog
    • Added enemy placement blockout in Adûn
    • Sandbox editor: Added 'Look at' and 'Eye offset' settings to sex scenes
    • Sandbox editor: Added a screen-aligned rotation handle to the rotation gizmo
    • Sandbox editor: Added snapping options while dragging props into the scene with optional hovered object-relative snapping toggle in the placement options
    • Sandbox editor: Added shape options to the trigger box prop
    • Sandbox editor: Added a keybind to jump to the selected object in the outliner (Shift+F)
    • Sandbox editor: Added some face poses for Aoi

Improvements:
    • Resolved being able to jump mid-air
    • Resolved auto run being applied in dialogue
    • Improved Character Interact/Quest/Health markers to be more consistent and not overlapping
    • Improved various UI layouts for the player HUD and inventory
    • Resolved sound components leaking when the sound fails to play in certain circumstances resulting in degrading performance over time
    • Updated buildings and bridges blockouts in Sky Village (WIP)
    • Initial lighting setup for Warrior Village
    • Palmer gives free weapons, according to threat level
    • Extended several Alpha Camp dialogues
    • Lingerie material is now rendered before DOF to be properly blurred by cinematic camera
    • Resolved Janara head being affected by eyebrow bones
    • Removed eyebrows texture from Koodie's, Rese's, and Kim's skin texture
    • Sandbox editor: Using MMB anywhere in the scene, you can now transform the selected object(s) in screen space
    • Sandbox editor: Outliner jumps to selected object now when clearing the text filter
    • Sandbox editor: Resolved not being able to add Integer and Boolean event tracks in the animation sequence editor
    • Sandbox editor: Resolved incorrect selection display on animation sequence editor when keyframes in hidden tracks are selected
    • Sandbox editor: Added many castle themed architecture props
    • Sandbox editor: Added variation mask contrast feature for x-prop based sandbox items
    • Various improvements to dialogues
    • Various improvements to quests
    • Various improvements to characters
    • Various improvements to animations
    • Various improvements to levels

Known Issues:
    • Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
    • Setting animation speed and amplitude to zero causes sex toys to disappear
    • Clothes textures will not fully load in the character creator
    • Physics break if you scale characters in the sandbox editor
    • Rendering issue on moving characters - most noticeable on hair and clothing

The build will be available to download soon, keep an eye out for the link post.
Thank you for all your awesome support and we wish all of you a great weekend :)

-Wild Life Team

Comments

Hi! Does the game have any kind of proper storyline, or is it just a sandbox? By proper storyline, I mean a proper storyline, not a two-hour fetch/take away game:)

AS

Hello everyone Is it planned to add some more "sex versions" of some of the bottom wearables? There are so many unused pieces it's a shame 😁 And please if possible let us equip two bottom pieces together ( for example thong & stockings) Thanks for the update and the work invested ✌🏼

Iskandar

Does this update fix Rivs voice yet?

Bear

Been testing the build and already want to suggest that a sethro x shey doggy 3 would be soo nice. Loving the changes soo far and the nun outfit with thicc shey <3

Asu


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