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adeptussteve
adeptussteve

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Development Update 26.09.2025

Hello everyone, welcome to this week's progress report. 

Level: 
We continued working on the Sky Village A blockout, we adjusted some materials to get a better feel of the final color scheme and continued working on the interiors.
On the landscape side of things, we have continued to improve textures for grasslands, dirt, forest floors, and rocks.

Code:
This week, we started looking into adjusting camera positioning during combat, so big enemies don't fill up most of your screen, which is still in progress.
We also started implementing a patrol routine feature, which will allow NPCs to walk along a specified path during their routine.
On the sandbox side, we added new snapping options when dragging props into the scene. When snapping is enabled, the props will align to a world-space snapping grid by default, with an optional toggle to also take the hovered object's relative space into account.

Character:
This week, we started working on a fancy new outfit for male characters, in the spirit of the new castle props we made. We also reviewed a few additional designs for smaller ambient creatures that will roam the world of Kerpal. The first one we started to work in is a mutant-leech type giant worm that you will be able to find in the swamp regions.

Animations: 
In the animation department, our work on transferring melee weapon movesets to all characters that will need them is finally nearing the finish line. We have now completed the major bulk of the raw animation clips and have started implementing them into the engine. The first step here is to put in all the little snippets and poses that are needed for a character to hold a weapon correctly, block, parry, and move around with it. The next big step will then be implementing the actual attack moves.

Design:
This week, we tested and adjusted the attack distance of all weapons and monsters, allowing the AI to react to incoming attacks more reliably and make better use of weapons with a long attack range. We are also designing the first complete balancing iteration. This includes the property values of all characters like damage, health, and armor, the value ranges for armors and weapons including upgrade levels and attribute scaling, damage and armor calculation, etc. The goal is for us to have a first version of the character progression to implement and test in the story mode with a clear understanding of all the dependencies and easy editing workflows to adjust as we test and iterate on that.

Thank you for all your continued support,

-Wild Life Team

Development Update 26.09.2025 Development Update 26.09.2025 Development Update 26.09.2025

Comments

same problem

David

I am using the 2025.10.17_shipping_full_Build_1 version of Wild Life, playing in flat mode, and my usual audio device is a Jabra Evolve2 85 Bluetooth headset. However, the issue with missing voices and audio in cutscenes and dialogues occurs on all audio devices, including wired ones. After checking my installation, I discovered that the folder Paks/Audio does not exist, and the required audio .pak files are also missing inside the original, unextracted archive. This indicates that my download is incomplete or corrupted, and the voice/cinematic audio files were never included. I have attempted to install the game through several methods in this order: Via the official launcher – the download failed and aborted twice. Via GoFile – the download completed successfully, but the game had no audio in cutscenes/dialogues. Via MegaFile using a different browser – again the download completed successfully, but the audio files were still missing and the same issue persisted. Because of this, I am unable to get any dialogue or cutscene audio in the game. Is there someone who could help me with this issue?

Ahrensi

I can already imagine the desert and underneath it caves with a bunch of cocoons and a bunch of tanels.

Igo Saeko

Looks like astarions outfit

Damien Dante

How did I cancel my membership, yet was still charged for it again this month?

Sheldon Lowe

Id love for you to check your DMs

Mike 2000

Adeptus Steve kommt aus Berlin? Also geht mein Kommentar auf Deutsch? Ich kann es kaum erwarten, bis die neue "Test"/Update Version raus kommt. Mich selber interessiert die Story eher weniger. Ich bin NUR im Sandbox. Ich liebe es Szenen zu bauen, eine eigene Stadt und und und. Ich finde es schade das es momentan nur wenig Deko gibt, wie auch Bäume und Pflanzen. Aber es kommen ja hoffentlich immer mehr solche Dinge.(Hoffe Ich). Ich habe eine Frage, ich komme gar nicht klar mit dem Animationen erstellen. Ist es aktuell möglich, Sprechblasen zu animieren Also das man einstellen kann das die Sprechblase verschiedene Zeilen zeigt, wie in einem gespräch. Oder MUSS man eine komplette Animation dafür erstellen? Also komplett mit sämtlichen tools. Meine Meinung zum Spiel: Ich liebe es. Die Figuren sehen Atemberaubend aus, ob Grok, Maya und co. Ich bin eigentlich nur dabei verschiedene Gebäude zu errichten und Szenen zu erstellen. Ich glaube es wäre noch besser wenn das Spiel auch eine Deutsche Anleitung hätte. Vielleicht nicht die Synchro aber text wäre schon super hilfreich. Außer Ich bin der einzige deutsche Fan.. dann lohnt sich das eher weniger :'D .. Ich bin auf jedenfall gespannt, was noch auf uns zu kommt.

SirLuctus

But when will we get an extra clapping feature?

Joey_the_cat

Okay first the biggest thing is the Sky Village. Not only does it look fantastic so far, but also give a clear picture into the kind of culture, but also just how much further they are than other places. In fact, it's very close to where we are in the real world (Minus the space stuff). Of course, teh castle stuff, very exciting to get that. But the outfit, imo, isn't fancy. It's more like going Michael Jackson. As for the leech like enemy, that is just a nasty piece of work, and just as gross as the giant bugs in the pit found in that Kong movie that swallowed that guy's head whole. Definitely something to avoid unless you have a way to kill them. October is going to be fun overall and I can't wait to play this update.

Colord44


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