Hello everyone, welcome to this week's progress report.
Level:
Our work has been concentrated primarily on the landscape, developing the final materials, textures and features to get that final look of the game. We are also continuing to work on the A-Blockout for the Sky Village, this week we began to focus on the building interiors.

Code:
This week, we have worked more on the combat arena, adding new scenarios, specifically for testing Human vs Human fighting. There have also been a whole bunch of under the hood developments.
Character:
We have finished the new Arac version this week and boy does it look scary, you don't want to find this creature lunging at you from a dark corner in a cave. We also finished the new harem outfit, still need to transfer it to a few other characters, but it's a very nice addition to our existing one.


Animations:
In the animation department, we have reached a small milestone this week, having transferred all ranged weapon animations to those character skeletons that will need them. Our work on doing the same for all the melee weapon classes and their movesets also continues steadily. In addition, we added the Feral Bull miniboss to the arena for combat testing.
The cutscenes got some further cleanups, we are working on the Cave of Wisdom scene this week.
Design:
This week, we have focused our work primarily on character progression, specifically damage calculation, the armor system and the range of values involved.
Along with that we started working on a system to define most enemy stats by level, for a better editing workflow.
We also finished lizard combat AI and first iteration of enemy placement in Adûn as well as the design for the last missing interact items, e.g. an ore vein that requires a pickaxe to be mined, and hidden treasures in the game world which can be dug up.
We are also in the process of replacing all furniture items like chairs and benches in the game world with proper interact-objects.
Further, we finished the first iteration of the player perks to unlock with level-ups and are currently working on the respective GUI screen. Not all of them can be unlocked in a menu, though. Some can only be learned from trainers the player needs to find in the game world first.
Thank you for all your continued support,
-Wild Life Team
Tommy
2025-10-11 12:44:06 +0000 UTCIgo Saeko
2025-10-07 15:41:11 +0000 UTCRonaldo Ramos
2025-10-06 03:05:59 +0000 UTCEutCake
2025-09-25 17:40:15 +0000 UTCVoyage
2025-09-19 18:17:36 +0000 UTCColord44
2025-09-19 16:01:02 +0000 UTCbadunn
2025-09-19 13:19:47 +0000 UTC