SakeTami
adeptussteve
adeptussteve

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Development Update 05.09.2025

Hello everyone, welcome to this week's progress report.

Level:
Our work on adding foliage details to some parts of the canyon continues and is progressing well. We are also preparing a (probably) sandbox exclusive tileset for stone-walls and other building props for medieval themed architecture like castles. Something for the Halloween spirit :)

Code:
A few UI screens like the Inventory, Player HUD and interactables have received minor layout improvements to make some spacing more consistent. A new In-world UI has also been added for the "Shey's Drones" quest, showing the last recorded footage to aid in recovery.

In the sandbox, the implementation for the "Look at" and "Eye offset" for the face-pose override in the sex animations has been completed.
The Gizmo has also received some upgrades:
In rotation mode, a new screen aligned rotation handle has been added around the gizmo, allowing camera-based rotation.
Additionally, using MMB anywhere in the screen (you don't have to hover over the gizmo), you can now transform the selected object(s) in screen space.

Character:
The new version of the Arac creature model is progressing well so far, we hope to finish it by next week. Also the harem outfit is coming along nicely while we are additionally focusing on various user-requested outfit transfers.

Animations:
In the animation department, work on combat continues steadily: This week, we implemented melee AIs for spears and swords and finished up the Feral Bull miniboss AI and animation polish. We also implemented the heavy "gatling" type of ranged weapon with the plasma thrower for Maya, Max, Bol and Tali type character skeletons (the latter because it is also used for the large female lizards, which will wield this type of weapon around Yterra). Meanwhile, our biggest task of transferring melee animations over to other skeletons continues as well.

Design:
This week, we have continued our work on Adûn, built and tested a lot of the lizard combat AIs, and the design of the perk system is progressing, too. The list of perks in the game is done and now we are defining unlock mechanics, as well as the design of the perk GUI. Further we are finishing up on a big quest for Shey where you need to collect some lost drones.

Thank you for all your continued support,

-Wild Life Team

Development Update 05.09.2025 Development Update 05.09.2025 Development Update 05.09.2025

Comments

I'm having the same exact issue right now.

cody berry

i need help to turn off vulkan mode bc i cant click ok to get into the game]

Banana bread

Amazing work you and your team is doing, quick question are we able to change the appearance of our character or just the clothing and items?. How many things can we interact with?. Take care and stay safe 😄👊

Michael


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