Hello everyone, welcome to this week's progress report.
Level:
Our level team is continuing work on the A-blockout for Adûn while also implementing more props into the game as they get finished, this week it’s mainly food items.

Code:
Our coders took the week off and will resume their tasks next week.
Character:
This week, we started the design and blockout process for the game’s final boss, taking into account what sorts of abilities and attacks he will have and have now passed the task on to the artist.
Animations:
In the animation department, we finished the romantic minigame for Max and Maya this week and made a first test for transferring a weapon moveset from the Maya skeleton to the much larger Minotaur skeleton. Since these two characters are so different in their proportions, this extreme case needed to be prototyped, before starting any larger transfer tasks for combat.
Design:
We worked on implementing combat moves and behavior for two new creatures this week; the Feral Boar and the Slugroth. Further, they are working on finishing up the ranged combat AI design.
We also started the process of working with the composer to find the right style and tone for the game’s various soundtracks.
Thank you for all your continued support,
-Wild Life Team
SnowSkeeze
2025-04-29 01:49:17 +0000 UTCPuff
2025-04-28 22:33:24 +0000 UTCEutCake
2025-04-28 00:28:25 +0000 UTCFisk Fæsk
2025-04-26 10:10:15 +0000 UTCVaynewight
2025-04-26 05:46:06 +0000 UTC