SakeTami
adeptussteve
adeptussteve

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Development Update 07.03.2025

Hello everyone, welcome to this week's progress report.

Level: 

We completed our first batch of meshes for the global category, which covers assets that aren’t tied to any specific location. We also revisited the exterior areas of the Alpha Camp to add some cables. In parallel, we continued work on architecture in regions like Adûn and Apoc to bring them up to the "A Blockout" standard. We also started creating the blockout props for Lake Village and Pearl Village and are gradually completing the final props for Warrior Village. Meanwhile, Tech Art worked on various feedback items and documentation related to tools for the level artists.

Code:

This week, we have cleaned up our data setup for our character movement. With the new setup, we can edit movement parameters much more efficiently.

We also made preparations to implement our new hair physics setup.

On the sandbox side of things, a few more quality of life features have been added:

Input props have an "Any Key" event dispatcher now, which will contain the name of the pressed key as the parameter.

The voice of characters can now be changed in sandbox mode, so if you want a Maya with a grunting Grok voice, go ahead!

Added the ability to auto-create and assign custom materials when importing 3D objects. If the mesh is set up correctly, this will even try to load the correct textures and other settings automatically.

Added horizontal and vertical "Wrap box" UI props to automatically rearrange child UI elements into the next "line" when going past the element's width/height.

Improved performance when selecting a character.

Added a few more lerp functions to Lua.

Character: 

Our department focused mainly on developing hair physics setups for our characters. This week we designed custom rigs so that every hairstyle has the optimal skeletal layout for the deformation. Our goal is to get the most out of the least amount of bones and try to balance stability during all sorts of actions the character can perform such as fast movements, slow movements, head rotations and collisions with other body parts or other characters. Our current results are looking promising already and we are excited to have you test these new hair physics with the coming build. Whether we manage to add physics to all eligible hairstyles on all characters or a select subset for now is something that further progress next week will reveal.

Animations: 

In the animation department, we implemented some Game Design feedback on the Feral Bull's animations this week, bringing this large enemy one step closer to being finished. We also continued our work on the heavy hammer move set. Most of our time was spent in important meetings, though: We went over every already existing minigame together with our game designer, assigning the last few unassigned ones to specific characters, discussing which location to best place each of them in and making sure each has a concrete plan for which quest it will be connected to.

Design:

We have helped with tidying up the character movement data, as well as made a list of music tracks for the game. We have been discussing both the mood and choice of instruments for the main locations / situations / cutscenes of the game in a kick off meeting. First step will be developing the most important themes of the game (e.g. Exploring Kerpal, Warrior Princess theme, etc.)

We have also continued our work on the Design for Attributes and Perks.

Furthermore, we put time into designing and planning the final implementation for all the sex minigames and their respective NPCs together with the animation department, as well as some planning for production related matters such as dialogue editing and voice-over recording.

Thank you for all your continued support,

-Wild Life Team

Development Update 07.03.2025

Comments

is there ant diffrence in the 10 dollar and 25 dollar version right now?

hardcore tj

i can not figure out how to trigger that scene

hardcore tj

Next update is at some point in April, Maya and a Lizardman have a scene, yes.

Adeptus Steve

It will please you to hear that we have indeed just implemented a feature to switch out voices for characters in sandbox. This feature will be delivered with the next build release.

Adeptus Steve

Has your team considered making the voices in the game modular like the rest of the customization options? It's fun to create custom characters and would add variety to the sandbox if you could switch out the voice.

Bear

when is the next update also in story mode is there a sex mini game with the lizard

hardcore tj

cool i need help with the quest caravan to the south i have looked and looked i can not find it

hardcore tj

Things are looking good everytime this gets updated. Those that say this will never get finished? HA! So who's wrong now biatch? Anyways, glad the pearl village is finally getting attention with things. Those color changing steps are cool. I don't know about changing character voices tbh. Maybe for a crack/funny thing, maybe. While the hair gif looks great in terms of texture, hopefully the clipping will be fixed. Though the biggest thing is more expansion on clothing for Kerpali that need it, any outfits for other human characters that are missing them, and certain skeleton combos that need more expansion that haven't been touched on in probably years. Still, keep up the good work with this, you and the whole team

Colord44

Thank you.

Colord44

Never been a fan of having to lose and restart in order to get to the fun part.

LightspeedBubble

I dont think so, swimming is sitll something we need to do.

Adeptus Steve

I'm hoping you guys do the "add physics to all eligible hairstyles on all characters" option. I'd like to see hair physics for males and Kerpali too! ^^

Yakman

Such content is not planned.

Adeptus Steve

Better every day! Hey did u guys put swim animations back into the game yet (or swimming in placed water planes) i can see how its not a priority, but its gonna be someday no?

badunn

I still vote there should be an option for an ero scene when defeated by an enemy.

NobodyOfConsequence


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