SakeTami
adeptussteve
adeptussteve

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Development Update 31.05.2024

Hey all, welcome to this week's progress report.


Level: 
Blockout (stage A) of Alpha Camp in process. Started prototyping work for landscape grass.
Worked on the escape capsule designs from the ancient spaceship. 
Continued work on palm flora models.


Code:
Combat
Implemented default weapon feature, so NPCs can attack even if they don't have any weapon.
Implemented exhausted state for combat. The character can't move for some time if it becomes exhausted. The character becomes exhausted if it gets hit too many times, blocks attacks too many times, or gets parried too many times.
Improved combat hit detection.

Sandbox:
Settings like "Show Gizmos", "Show Outline", "Show Character" etc. will now be saved across game sessions.
Added various new Lua functions for bone controls and the ability to spawn Characters, Poses and Sex Scenes (Documentation).
Added parent, unparent and toggle visibility keyboard shortcuts.
Material editor and Lua editor can now be opened externally.
Added the ability to create screenshots using Lua and the event system.
Added an "On Sex Pose Looped" event dispatcher to sex scenes.


Character: 
Rat-hunter costume texturing is almost done. Sheemaโ€™s model is almost done. Implemented Zornโ€™s and Nephaliโ€™s models into the engine.

Animations: 
Finished the Max x Denna minigame. Continued work on several Maya x Shiva sandbox animations. Continued work on various combat-related animations for the development process.

Design:
Finished work on mini-location design and rough blockouts.
Finished work on combat AI design.


Thank you for all your continued support,

-Wild Life Team


Development Update 31.05.2024 Development Update 31.05.2024 Development Update 31.05.2024 Development Update 31.05.2024 Development Update 31.05.2024

Comments

the grass is just beautiful

Mr. Absurd

OMG...Luv you Steve and team!..but I NEED some new sexy animations for my Flint!!๐Ÿ‘…๐Ÿ‘…

WLWatcher


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