Hey all, welcome to this week's progress report.
Level:
Working on mini locations in the Apoc canyon.
Working on various location concepts.




Code:
We noticed there were still some issues with our look-at system and have found a new solution that works in any situation, without any instability.
Continued work on the combat system rework; started implementing combat action buffer, which buffers certain player actions for a smoother experience.
Sandbox:
The QoL features continue.
The sandbox save selector supports folders now.
Added a few overlooked attachment bones, bringing the total amount to 543. Also, only available bones on the selected character will show up in the dropdown menu now.
Animation Editor:
Drawing a box selection will move the view now if the mouse is outside of the window bounds.
Keyframe selection is now recorded in the undo history.
Added a search bar to the window for adding tracks to an object.
The selection in the scene outliner is linked to the object selection in the animation editor now.
Started work on a toggleable, experimental auto-key feature, which automatically adds keyframes to the animation when a value or transform of a tracked object changes.
Character:
Implementing the latest batch of outfits into the game for various characters.
Animations:
Work on Max x Denna minigame is underway. Working on stagger animations for the combat system.
Design:
Finished working on Combat Move ActionBuffer / SoftLock / LockOnTarget Design (Update for new Combat System).
Implemented all main-story mocaps into the cutscenes and started the polishing phase for them.
Thank you for all your continued support,
-Wild Life Team
Puff
2024-05-17 01:16:11 +0000 UTCDaniel Shloyda
2024-05-13 22:26:16 +0000 UTCCappy!
2024-05-13 20:56:10 +0000 UTC