Hey all, time for a new progress report!
A big one since we skipped last week due to a Bank Holiday here in Germany.
This time we have a little extra request for you. Many of you remember the “Spacedeer” from the demo. Well, we made a bit of a re-design and want to give it a proper name now and want to involve you in the process. Check out the current lore-description for him and write in the comments what you think this guy would be called:
“The common _____ is a harmless, shy creature. Being the chosen prey of many of Kerpal's native predators, as well as the settled tribes, its reaction to assault is always flight. Its prominent antlers are suspected to perform a process similar to floral photosynthesis. This thesis is still widely doubted, even though federation scientists managed to prove the existence of plant-like cells in the antlers.The creature lives in small herds and lays eggs to reproduce, which is why one could best compare them to dinosaur-like chickens. When grazing in peaceful content, its rather high-pitched bellowing roams the meadows and other lush areas of Kerpal's north. The dry and heated desert areas are inhabitable for the _____ .”

We are looking forward to cool suggestions for a name for this guy. And now to the weekly update in each department.
Level: Some more improvements to the Pearl Village level layout. We also worked on the Alpha camp area and made tons of improvements to the look and design as well as continued to detail out the Umbar forest region.
Worked on the material updates and tools for the level artists.


Code: Merged UE5.2 into our custom engine version.
Added some advanced placement options for sandbox edit mode: There is now an option called "Align with normal", which basically rotates newly placed props depending on the angle of the surface you drag them onto.
We started overhauling the item and inventory system to suit the needs of our tools and gameplay.
We also started setting up character mesh LODing.
Character: Progress in the character outfit department isn't stopping. Check out these awesome WIPs for warriors and galactic rangers. We also worked on the Kerpali version of Yanu (one of Maya’s friends that transforms during the game's story into a Fox-Kerpali). She is based on Rasha’s animation skeleton.






Animations: Maya Yanu scene is well underway and nearing completion on the animation side. We also continue to make progress on various NPC routine animations.
Design: Multiple tasks have been worked on in the past two weeks here:
Thank you for all your continued support,
-Wild Life Team
Kyle Lawson
2023-06-05 01:59:43 +0000 UTCHuckster
2023-06-01 17:00:46 +0000 UTCMichael Irizarry
2023-06-01 16:19:02 +0000 UTCCHEETRA VIEW
2023-05-30 21:17:27 +0000 UTCShelby dartX
2023-05-30 18:42:06 +0000 UTCAlpha_male14
2023-05-30 17:17:09 +0000 UTCMagitechnician
2023-05-30 01:27:12 +0000 UTCNew Frontiers
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2023-05-29 05:20:57 +0000 UTCMostacho
2023-05-28 23:23:59 +0000 UTCBibby
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2023-05-28 09:31:37 +0000 UTCNoply
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2023-05-28 01:37:04 +0000 UTCJuniper
2023-05-27 14:17:19 +0000 UTCMostacho
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2023-05-27 06:32:29 +0000 UTCdedicatus
2023-05-27 05:57:51 +0000 UTCColord44
2023-05-27 00:41:00 +0000 UTCRed Thunder
2023-05-26 22:30:45 +0000 UTCSpanky
2023-05-26 22:27:14 +0000 UTC