SakeTami
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Contact 0.14 - Public release

Hi everyone, I'm glad to present you an update for the game Contact 0.14.0.

If you notice errors, please let us know about it. The previous version of the game is compatible with this version, but if you have problems, start the game from the beginning.

The text in this version is not edited by an English-speaking person, so there may be translation problems, I will try to solve this problem as soon as possible.

You can read about all the changes in DEVLOG - December.

Download: https://ezhstore.me/games/contact/

Cheat code: https://www.patreon.com/posts/59510653

Please also write your feedback or suggestions, it helps our project a lot.

Contact 0.14 - Public release

Comments

Sorry I think I phrased myself poorly, I meant that interactions between characters feel rushed and shallow, with the characters just saying whatever they need to say to advance the story then moving on.

Ketra

The main limit was 8 days and I didn't want to drag out the story, I tried to show the last day as dark as possible because of Mike's departure. Anyway, I agree that I'm in a bit of a hurry, day 8 is the last day, but the story will have a sequel, there will be a separate news about that!

ezh

Agree! I almost didn't realize it was the end of Summer till they mentioned it. Although I do understand that adding more dialogue for each route would result in longer development which is time consuming, I'd be willing to wait if it meant more time with each character.

✩

Great work! I actually wanted to give some feedback not specific to this update - I feel like a lot of the interactions between the player and other characters are very quick, almost rushed. A lot of the time it's just a few lines of dialogue then it's on to the next part of the day

Ketra


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