SakeTami
_mini_uv
_mini_uv

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[.tox] Flow3D 1.1

Hey!

I've managed to fix some GLSL errors that were caused by the cache obstacle part of the simulation.

Now, the simulation can run on different aspect ratios by rendering with the T3D volume by Josef Plez, which supports non-1:1 ratio volumes.

https://www.patreon.com/posts/t3d-version-1-6-114951888?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share

I'll soon update my 'Volumetric Geo' to handle this as well. Thanks for the support!

Comments

Hi, you can convert your CHOP to TOP and connect it i to the inject position

Mini UV

Hey thanks a lot, this is awesome. I'm trying to control the inject by moving it via tz ty channels. I'm using a Zen2 cam and a bodytrack. Should i feed the channels to the noise? It's working but acting a bit weird, not sure what i should do. If you have any sort of very basic test with bodytracking or point to a video etc that would be very, very helpful!

Manuel Gardina

Damn man, just 0.5ms per frame, it is unbelievable. You made a better version then Nvidia Flow TOP from Derrivative themselves, wow

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