In this tutorial, I'm showing how I build this Fluid Cube system using Nvidia Flex Solver and T3D (3D Texture Operators) created by Josef Pelz.
Big shout-out to Josef for creating this amazing toolkit! You can download the tool kit from josef's Patreon Page: https://www.patreon.com/JosefPelz/posts
I've also attached the Transform Vector Component I'm using for this system.
Here are the links for the HDRI and Glass textures I used:
https://polyhaven.com/a/kloofendal_48d_partly_cloudy_puresky
https://www.freepik.com/free-photos-vectors/scratched-glass-texture?log-in=google
Hope you like it!
If you have any questions, feel free to ask.
The attached file corresponds to the official release version 2023.11880.
Shahan Butt
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2025-03-28 04:39:24 +0000 UTCRichardo Leo
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2024-12-18 14:30:28 +0000 UTC