SakeTami
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[.toe] file 3D Physarum

In this tutorial I am covering the 3D Physarum simulation and component I have recently developed.

The file attached is the official release 2023.11340.

This file is for Patreons only please do not share.

Hope you like it! if you have any questions feel free to ask

Vincent Houze TD talk: https://youtu.be/EDtf0hN66CY?si=GHH_nO9jRPBQX5pf

[.toe] file 3D Physarum [.toe] file 3D Physarum

Comments

Hi Ive talked about it in the video tutorial its not only you .I’m still not sure why this is happening. But try the other algorithm with the toggle parameter, tue angles one. In my opinion it works better. Anyway I,m gonna do a revisit on that soon and try to improve it.

יובל כהן

hey, not sure if it's just me, but it seems to me that the simulation converges to some state where after a while the initial space it fills becomes almost empty. is there a way to solve that? amazing job btw

Function Store

yes. anyway thanks a lot :). learned a few things discovering your .toe files!

meta jon

Yea its seems these errors are because you have to update td. Unfortunately i cant really do something about it.

Mini UV

parent.PointRender.par.Resolutionh/w; docsHelper has a problem; Compute Shader Compile Results: ERROR: /project1/3DPhysarum/compute:77: 'sTD3DInputs' : undeclared identifier ERROR: 1 compilation errors. No code generated. ; parent().par.Rotatematricesanglesdifferentalgorithms; op('Data/out1')['Count']; I really tried to trace back all of these but for me its nearly impossible haha. If you can help I would appreciate it but maybe it's not working with 2022 :/. Thanks for everything

meta jon

all parent.par.Tx/y/z

meta jon

Can you let me know what errors are you getting with the 2022?

Mini UV

because I haven't bought the update yet and my update plan stopped 2022 :D.

meta jon

It was built in the latest td release, haven’t tried it on other versions. Why do you need 2022 specifically?

יובל כהן

Hey any change to get this in 2022 running? awesome work btw!!!

meta jon

The cause of the error is that the GLSL material does not know about the mTDImageOutputs but the renderTOP does. It should still work with the error. Let me know please if it still working for you although it throws this error. To be more specific do you see the instancing of the particles on the renderTOP? And the conversion to the 3D texture? Or it’s completely gone?

Mini UV

At least in 2023.11600 you still get the error on the GLSL material. Interestingly enough the tool still works as far as I can tell even with the compile errors, but it would be useful to sort out "ERROR: /project1/3DPhysarum/position_to_3d_texture1/write3DPixel:26: 'mTD3DImageOutputs' : undeclared identifier " Edit - actually it isn't working fully, the Position to 3D texture tool seems to be broken. Throws the error for me in 2023.11340 as well.

Simon Alexander-Adams

I updated TD and it worked. Thank you.

Atakan Kızıltan

It does not work. I have 2 different errors: - td.CameraCompt has no attribute 'PivotDistance' - All GLSL nodes get error because of "RROR: /project1/3DPhysarum/glsl8_compute:7: 'sTD3DInputs' : undeclared identifier "

Atakan Kızıltan

I just added to the post at the bottom(:

Mini UV

Can you share a link to the Vincent talk you referenced?

Dean Cheesman

Hi, try to reset the simulation by pressing the reset button in the component parameters. Let me know if it works.

Mini UV

Camera and physarumGLSL get error. ============= Compute Shader Compile Results: ERROR: /project1/3DPhysarum/compute:77: 'sTD3DInputs' : undeclared identifier ERROR: 1 compilation errors. No code generated.

Atakan Kızıltan


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