September 2019 Results
Added 2019-11-18 20:36:41 +0000 UTCHi everyone! It's Rémi writing for once (previous posts about the Patreon votes/results were from Juan). Juan is finally taking a much deserved holiday (actually his honeymoon!) so I'm filling in for him with the number crunching.
In coming weeks I'll also review all past votes and write a summary of what has been voted upon, what has been implemented/done, and what's left to do (ideally with some indications of where we fit each item in the roadmap).
We also started discussing with Juan and other core contributors about how to make our current proposals workflow evolve, both on GitHub and here via the Patreon votes. We'll post more about this once we have a clearer view of how we'd like to do things and changes we plan -- also so that we can discuss them together.
But let's get to the results of the September 2019 poll! (New patrons might be confused that we talk about September in November, but that's because we have quite a bit of delay -- October proposals poll coming up tomorrow.)
Patrons vote
Tutorial / Demo:
- Better tutorials and examples on how to get the best visual quality out of 3D scenes: 37.88%
- Complete settings screen tutorial, including graphic modes, 3D quality, audio options.: 27.27%
Roadmap Priority:
- Portals and Rooms support for interior occlusion culling: 41.94%
- New GPU particle system, with support for custom emission, secondary emitters, collisions, etc.: 29.03%
Community vote
251 votes from the community.
Tutorial / Demo:
- 1. Better tutorials and examples on how to get the best visual quality out of 3D scenes: 25.88%
- 2. Complete settings screen tutorial, including graphic modes, 3D quality, audio options.: 24.28%
- 3. Using class_name to add new custom types: 11.61%
- 4. More documentation about contributing to Godot: 11.08%
- 5. FBX workflow: 10.22%
Roadmap Priority:
- 1. New GPU particle system, with support for custom emission, secondary emitters, collisions, etc.: 33.09%
- 2. Portals and Rooms support for interior occlusion culling: 24.64%
- 3. Standalone async compute, to speed up game code using GPU from game thread.: 21.76%
- 4. Multi layer post processing for 3D: 10.07%
- 5. Support for Sky Shaders (custom, animated sky shaders): 8.99%
Lots of interesting proposals! Stay tuned for the proposal form for October!