Patreon Results for January 2019
Added 2019-02-26 15:43:43 +0000 UTCHere are the results for January 2019 votes!
Votes by Patrons:
Tutorial / Demo:
- Synchronizing game and audio for rythm games (how to get audio output delay for animation compensation): 21.05%
- Using root motion in new AnimationTree to control character motion (like in Assasin's Creed): 21.05%
Roadmap Priority:
- Using whole Android / iOS APIs directly from Godot: 29.55%
Popular Vote:
Tutorial / Demo:
- Using root motion in new AnimationTree to control character motion (like in Assasin's Creed): 26.36%
- How to do complex scene transitions with visual effects.: 19.03%
- Synchronizing game and audio for rythm games (how to get audio output delay for animation compensation): 15.18%
- Better explanation of how Godot handles the main loop internally: 11.86%
- Examples of how to create different types of materials using SpatialMaterial: 10.05%
Rodmap Priority:
- Using whole Android / iOS APIs directly from Godot: 21.07%
- Ability to export a "headless" dedicated server build that does not include graphics, audio, etc.: 15.38%
- Unit testing framework: 12.37%
- Add buoyancy support in areas (2D and 3D) for objects that float: 8.53%
- Trails to CPUParticles/2D: 8.44%
As you probably know, most roadmap priority features are pending until Godot rendering can be rewritten in Vulkan, so they will most likely happen next.
We are still behind with tutorials, as many were done by contributors but not yet linked and many are missing. They will be made up to date after Godot 3.1 is out. Apologies for the delay.
February submissions will begin soon!
Comments
Hey Juan, I didn't quite understand the "Ability to export a headless dedicated server build that does not include graphics, audio, etc..." How does this differ from the existing "headless" and "server" builds? Speaking of which, how does the existing "headless" build differ from the exisiting "server" build?
Jon Bonazza
2019-02-28 04:50:06 +0000 UTC