SakeTami
godotengine
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December 2018 Results

Here are the results for December 2018

Tutorial or Demo

Roadmap Priority

Following is the popular vote:

Tutorial or Demo

Roadmap Priority


Thanks as always! 2019 January proposal form will open very soon.



Comments

if this might be of interest to the engine let's see how we could make it so

Philip O. Staiger

I am particularly interested in seeing if we can contribute something to that. We need to survive first but if there's a match, please advise. Here's something we created quickly. <a href="https://youtu.be/yAv72mmPMl0" rel="nofollow noopener" target="_blank">https://youtu.be/yAv72mmPMl0</a> - I could see this as a standalone companion or perhaps with a bit of code sharing some sort of integration. We can render 8kx8k heightmaps. (8-bit). Would be neat to work it up to 16-bit. We render them on GPU (with PuppyRayGPU) - with various effects on the water. (relection/refrection with true Fresnel angle, dispersion (scattering), absorption (darkening), caustics, darkning for wet along coastline, height fog and distant fog... tiling the seamless patch endlessly until it disappears in the fog.

Philip O. Staiger

Ah we will finally have 3D terrain! Great! Hope it will be able to be generated at run time, have collision and navigation, hole punching and access to height value at coordinates to place stuff without need of bunch of raycasts.

Sergey


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