December 2018 Results
Added 2019-01-20 16:16:22 +0000 UTCHere are the results for December 2018
Tutorial or Demo
- 1. Nature scene demo: 14.29%
- 2. Synchronizing physics objects in multiplayer: 14.29%
Roadmap Priority
- 1. Official terrain support in the 3D editor: 24.44%
Following is the popular vote:
Tutorial or Demo
- 1. Synchronizing physics objects in multiplayer: 18.10%
- 2. Adjusting legs to terrain using IK: 8.30%
- 3. Nature scene demo: 7.00%
- 4. Mini X-Com like demo: 6.80%
- 5. Adventure game demo: 6.00%
Roadmap Priority
- 1. Official terrain support in the 3D editor: 18.20%
- 2. Rework 2D physics and do more performance/feature improvements to it: 16.00%
- 3. Multi Window and Multi Screen support: 13.60%
- 4. Improve debugger (explore data using written expressions): 8.80%
- 5. Auto generation of LOD on imported 3D models: 8.20%
Thanks as always! 2019 January proposal form will open very soon.
Comments
if this might be of interest to the engine let's see how we could make it so
Philip O. Staiger
2019-04-12 17:19:01 +0000 UTCI am particularly interested in seeing if we can contribute something to that. We need to survive first but if there's a match, please advise. Here's something we created quickly. <a href="https://youtu.be/yAv72mmPMl0" rel="nofollow noopener" target="_blank">https://youtu.be/yAv72mmPMl0</a> - I could see this as a standalone companion or perhaps with a bit of code sharing some sort of integration. We can render 8kx8k heightmaps. (8-bit). Would be neat to work it up to 16-bit. We render them on GPU (with PuppyRayGPU) - with various effects on the water. (relection/refrection with true Fresnel angle, dispersion (scattering), absorption (darkening), caustics, darkning for wet along coastline, height fog and distant fog... tiling the seamless patch endlessly until it disappears in the fog.
Philip O. Staiger
2019-04-12 17:18:41 +0000 UTCAh we will finally have 3D terrain! Great! Hope it will be able to be generated at run time, have collision and navigation, hole punching and access to height value at coordinates to place stuff without need of bunch of raycasts.
Sergey
2019-01-22 06:55:15 +0000 UTC