October 2018 Results are up!
Added 2018-11-16 15:22:59 +0000 UTCHere are the results for October 2018!
Tutorial/Demo
- 1. Using Godot as a multiplayer server: 23.08%
- 2. Replay with fast forward (an article about it could be interesting): 17.58%
Roadmap Priority
- 1. Vulkan Support: 25.49%
Here are the popular vote results:
Tutorial/Demo:
- 1. Using Godot as a multiplayer server: 21.65%
- 2. Multiplayer Mario Kart style racing game: 11.13%
- 3. MMORPG (quite complex, but could do a talk about it): 10.95%
- 4. Replay with fast forward (an article about it could be interesting): 10.16%
- 5. More examples on how to do different types of scene transitions, including fades, music crossfade, etc.: 9.31%
- 6. Gestures on mobile: 8.76%
Roadmap Priority:
- 1. Vulkan Support: 34.31%
- 2. Physics support for 2D and 3D particle systems (hit against physical objects): 16.42%
- 3. Multi Window and Multi Monitor: 12.35%
- 4. Faster improvements in C# support: 9.85%
- 5. More configurable render passes: 5.78%
- 6. Internal Vertices in 2D Skeleton Polygon 2D: 5.66%
Proposal submission for November will be coming up shortly!
Comments
Generally, calling rpc unreliable often with a position, angular and linear velocity is often enough to synchronize them
Juan Linietsky & Godot Core Contributors
2018-11-16 19:11:38 +0000 UTCReally excited for the better multiplayer example. I have no idea how to synchronize physics objects for instance, and I desperately need it for a sports game I'm working on.
Kyle Szklenski
2018-11-16 18:57:15 +0000 UTC