December Poll Results!
Added 2018-01-01 15:16:13 +0000 UTCHappy new year everyone! 2018 wil be a fantastic year for Godot development!
Again thanks from the bottom of our heart to our patrons, who are helping us spend more time developing Godot and making it better and better.
Following are the results of December voting:
Tutorial:
* Blender to Godot level design pipeline, with 17.14% of votes.
Demo:
* Softbodies (including clothes), with 12.86% of votes. This feature is currently in progress, but will be merged after 3.0 is out.
Feature (seems we got a tie, will try to do both):
* Occlusion Culling and Portals/Rooms: 20.00% of votes.
* GI for large terrains / open world: 20.00% of votes.
At our current rate, 3.0 will definitely be out this month (January), as the number of serious issues is very low. Afterwards, everything voted up to now will be in main priority for 3.1.
People's Choice
Following is the people's choice results. There is no direct compromise to work on these, but they help our developer community, documenters and tutorial writers understand better where to focus the effort.
Tutorial:
- 1) Blender to Godot level design pipeline: 12.05%
- 2) Programming Custom Shaders: 9.60%
- 3) Writing GDNaive add-ons: 8.93%
- 4) Good practices working with PCK (DLC/Patching): 6.03%
- 5) More information about how Godot C++ source code is organized: 4.91%
- 6) Good practices for 3D: 4.46%
Demo:
- 1) Binding an external library via GDNative: 10.49%
- 2) Softbodies (including clothes): 7.14%
- 3) New Particles engine (including particles shaders): 7.14%
- 4) Stealth game demo: 6.70%
- 5) Mini RPG: 6.70%
- 6) Demo for different types of 3D cameras (fps/tps/fixed/follow): 5.36%
Feature:
- 1) Support for 2D Meshes and Skeletons: 15.18%
- 2) Android/iOS Template Builder (so it's easier to add admob, analytics and other modules): 12.05%
- 3) GI for large terrains / open world: 10.94%
- 4) Visual Shader Editor: 8.26%
- 5) Skeleton IK: 6.70%
- 6) SVG to 2D Mesh: 5.58%
As always, keep tuned for the January proposal submission soon!