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LDP_set(24.09)

  In addition to hairstyles,All items in this content are in the clothing category.

Due to known issues with clothing distortion that can be caused by custom Morphs, the hood, the gun on the waist, the gun in the hand, & the knife in the hand use the ClothingPluginManager, StaticClothing plugin from the excellent plugin author Stopper.

You need to have the following two plugins, which can be downloaded from the HUB.

Credit:Stopper

ClothingPluginManager

https://hub.virtamate.com/resources/clothing-plugin-manager.37633/

StaticClothing

https://hub.virtamate.com/resources/clothing-plugin-static-clothing.37635/

License CC BY

Unless you need to change the position or size of your guns and knives a bit, you don't usually need to manipulate this plugin, just put on your costume as usual.

The plugin is also very simple to use, you just need to go to the clothing panel, in the panel appears in the plugin bar, the 2nd StaticClothing plugin options can adjust the position or size of the item. If you want to save your modified position or size, save it as a preset in the 1st ClothingPluginManager in the Clothing Panel Plugin Bar.

Of course, there are drawbacks to this approach. The plugin changes the clothing from being bound to model vertices to being bound to parts. The clothing will not be distorted by the change in Morphs. But also as a result the costume is no longer affected by body Morphs. So when Morphs go over the costume. It will go through it. For example, for a hanging gun, when the character's leg is raised, the gun won't raise with the leg, the gun and the leg will overlap into one another. For separate weapon decorations, though, this can be ignored.

But for the cowl, although just in case I also put it into the StaticClothing plugin, if the plugin is enabled, when the shape of your character's head exceeds the size of the cowl, they will penetrate and you'll need to adjust the position or size.

If the StaticClothing plugin is not used, the cowl follows the shape of the character's head. The hood eye area will follow the character's eye blinking and will have some vividness to it. The hood is not plugin enabled by default.

So if the head shape of the character you are using is not too much of a problem for the cowl, it is recommended that the cowl can be used without the StaticClothing plugin. If you want to enable it, just go to the plugin bar in the costume panel and check the 2nd plugin StaticClothing and save a preset.

Wish you all have fun.

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