Devblog 2020-08-14 - Status Update: Systems
Added 2020-08-14 21:10:41 +0000 UTCHello!
So, where's the next release? I've been working hard at it, but unfortunately there's not too much to show for it yet - I've been working mostly on systems. There are new scenes that I've put in, but I don't feel like it's enough to warrant a release yet.
When I started working on WM, I didn't plan ahead very well (and the game was very different back then, it's now gotten a lot more complicated than I ever envisioned), and I also didn't really know what the hell I was doing in terms of coding. I've had to learn and re-learn a lot of stuff that I'm now implementing in order to make the game as good as possible - and to make further development as effortless as possible. There are several systems that need a total rework, but I'm taking it one step at a time. I'd rather redo things now and do them right, rather than keep adding more stuff on top of a bad foundation.
Did you know, for example, that a lot of the RNG in WM is based on six-sided dice? That's a relic from a prototype fantasy dice-based game I was toying with, that eventually turned into WM.
The end-of-week-skipping is implemented, but ugly as hell, it works kind of... bad. I know how to fix it, how to make it better, but it requires me to rework a lot of stuff. The next release will ship with the 'beta' implementation, that's not great, but works.
On top of this, my workload at my dayjob has been incredibly high recently, and will continue to be high for at least a few more weeks.
I'm hoping to get a good amount of work done on the game over the weekend and push out a test build soon, there's a lot of new and remade systems that'll need thorough testing. If you're interested in helping out, hop onto the Discord server: https://discord.com/invite/dCDQXTy
Stay safe!
-Dopefish
Comments
Hi, take care of your health. If you need time to polish the game, please take it, we will be waiting patiently
Saanvi Shah
2020-08-19 14:33:49 +0000 UTC