Sin Spire – Dev Log 38
Added 2025-10-12 16:39:50 +0000 UTC
Hello everyone! At the beginning of the month, I released Sin Spire’s first beta test build – hopefully the first of only a few. After that, I took a longer-than-intended break from development.
While some issues were found with the released build, feedback overall has been generally positive. In this Dev Log, I’ll be going over what’s left to do for the game and how long things might take.
Missing Content
So, now that the game is playable from beginning to end, what’s actually left to work on? Well, outside of bug fixes, missing content is obviously the biggest thing I’m paying attention to.
I mentioned this before but Ophelia’s scene after you complete her quest still isn’t in the game and is my current priority. There are a few headaches involved with her scene but nothing too bad.
The rest of the missing content includes mostly purification scenes:
Front animation for Butcherette
Front animation for Wraith
Animation for Creeper (Intro Boss)
Animation scenes for Twisted
Animation scene for Banshee
Drain animation for Girlfriend
Drain animation for Mangler
Lastly, some of Savina’s voice lines are still missing. The recordings are done – I just haven’t finished editing and assigning them yet.
Bugs
Of course, a big part of what’s left is fixing bugs. I even found a few new ones during my most recent playthrough that somehow slipped through earlier testing.
Here’s the current list:
The Creeper (intro boss) sometimes doesn’t move in the tutorial
You can parry the Girlfriend’s bullets, staggering her from a distance
Boss voice lines no longer play during purification
Opening the boss door in the 4th or 5th dungeon can cause a crash
Raven’s body disappears after loading a save following his final dialogue
Projectiles remain active during Vanessa’s death
Crouching while purifying puts the player into the floor
Stalker grabs can make the player fall through the floor on respawn
Reload animations can get mixed up, causing infinite reloading
(Free Mode) Enemies may freeze after certain animations
Savina’s relationship scenes can be interrupted
Various cloth clipping issues
Voice audio levels are inconsistent
Controllers are not supported in the Map or Extras menus
The player may T-pose after a purification scene (animation issue)
Typos in tutorial notes and dialogue
I’m leaving out the dungeon generation bug since, as I’ve mentioned before, it’s not easily fixable without a full system overhaul. It happens very rarely (maybe once every 20 runs, and usually in the last two dungeons for me).
That’s one of the few bugs that will likely remain at launch, though I’ll continue trying to debug it post-release. While I can't fix the bug itself yet, I'll do my best to make sure that the progress lost from both that and the crashes are minimal.
If you find any other issues not listed here, feel free to report them in the Discord server.
Ending
I wanted to briefly address the ending, since it’s been the subject of a lot of discussion – both positive and negative. Some players are still hoping for a “good ending,” but as mentioned already, that was cut. Just to reiterate: there will be no true good ending.
The reason for it being cut has been addressed a few times already but the decision was made for both practical and creative reasons, and I apologize to anyone who expected it based on earlier posts. For now, I won’t be adding any new story content – at least not before release.
Whether or not I do some post-launch content is something that’s still undecided. Especially as there are numerous concerns and factors that come into play when it comes to actually releasing the game.
Supporter Credits
I’ll soon be reaching out via private messages to everyone who has supported me to confirm whether you’d like your name included in the game’s credits or not. While I did plan for this to be an opt-out, I'm also very aware that people may not want their name (especially their real name in the case of some people) associated with this kind of project.
Since tier descriptions don't mention anything about credits at this stage, I figured it'd be best to just give people ample opportunity.
Translations
Now that the endings are finalized, I need to finish preparing translation documents for translators. I’m admittedly slow at this, but I’ll do my best to get them sorted soon.
I already have a few translators on stand-by for the ending, but if you (or someone you know) might be interested in translating the game into another language, please contact me on Discord or leave a message in the server.
Next Steps
This post is already long enough, so I’ll keep this short: I plan to submit a review build to Steam this month.
That’s a pretty big milestone and it will decide a lot about both the project’s future and my own. While I believe the game is complete enough for Steam’s review process, this step also involves removing Patreon/SubStar links and other non-release elements from the build.
That’s all for today. I’m not sure how many builds I’ll release before launch, but I’ll try to put out at least one or two more to help test and verify fixes.
Thanks again for all the feedback and support – it means a lot. See you all next time.
Comments
So dos the green pendant have an actual purpose or am I just missing something?
Cal
2026-01-28 04:56:43 +0000 UTCThe statue ones take the lead!!! Krasue you gotta do something for these, atleast the statue ones please
Player#2
2025-10-20 20:37:26 +0000 UTCI really admire your work, I think Sinspire is one of a kind. I want to support you with some ideas to make this game becoming a legendary game that even with copycats who will be your competitors in the future will have it impossible to surpass Sinspire. I got some ideas in my previous comment but here is a clearer version I’ve generated some Midjourney AI images using your 3D style, to help visualize below: 1. Girlfriend’s era costume (it can be a 1950s pink vegas show girl costume with feathers like this): https://cdn.midjourney.com/b9804fed-f18a-4de3-b9b4-12cc45dcf2a8/0_2.png https://cdn.midjourney.com/42ee9493-6cc6-4334-8a8e-1e1036129db5/0_0.png https://www.midjourney.com/jobs/42ee9493-6cc6-4334-8a8e-1e1036129db5?index=1 2. SCP173 statue (some of these images can’t generate statue, but the shape is an inspiration): https://cdn.midjourney.com/5c511f7c-c08f-4be5-9c89-b6fdebbd723d/0_2.png https://cdn.midjourney.com/8c3b4681-202b-4eea-8744-52fc13088e85/0_0.png https://cdn.midjourney.com/8c3b4681-202b-4eea-8744-52fc13088e85/0_2.png https://cdn.midjourney.com/e3a57012-7a30-491d-91f2-8c0076aa3fe8/0_1.png 3. New type of enemy: Very skinny speedy attack anorexic meth user in Girlfriend’s realm, or some variation in others too. Now we got a very skinny chick to purify https://cdn.midjourney.com/26671ee5-f050-417f-9744-7a1f6059419d/0_3.png https://cdn.midjourney.com/988951dc-10a0-4eb3-a798-c810b5f798c3/0_2.png https://cdn.midjourney.com/5263d551-fac4-470b-bade-0db6f8882ee7/0_1.png 4. This is the Japanese doll I am talking about, this sends shivers out of me as I try to generate these images..... (japanese dolls are way too creepy) but I can make some Midjourney examples where it is scary and sexy: https://cdn.midjourney.com/a50a85fc-5ab3-490f-bba0-a8f2c48469c1/0_2.png https://cdn.midjourney.com/fed014b6-a7ce-4e1e-b6c3-83ba7712b74e/0_3.png https://cdn.midjourney.com/7fa257c6-2302-4e5d-b07d-5d7590e5dd2a/0_0.png https://cdn.midjourney.com/7fa257c6-2302-4e5d-b07d-5d7590e5dd2a/0_3.png Generating those japanese doll pictures really tires me psychologically... gosh I feel like so paranoid seeing 20 generated creepy dolls staring at my soul for 30 mins.... Hope these images help Karasue All these images are generated from midjourney. I really want to see Sinspire succeed!!!
Gilgamesh King of Heroes
2025-10-17 06:35:25 +0000 UTCIt's been a wild ride ever since the halls of the pale widow to seeing Sin Spire evolve! Amazing work as always, Krausue :3
Joshua Sheppard - Droggo
2025-10-16 20:15:03 +0000 UTCHi Karasue, Just wondering if we can: 1. Revisit the cave intro boss in the game by going out of the church 2. Have the cave intro boss in the free gallery 3.The statue enemy to change poses in free gallery mode 4. Slacker by default can wear an old tattered kimono that fits her "era" when she is alive (ancient Japan maybe) (So that the costume fits the scene) 5. Girlfriend by default can wear a clothing that fits her "era" (50s, 60s, 70s America red light district maybe) (So that the costume fits the scene) 6. We need 2 more big tall girl monsters to add more flavour maybe a. In Duchess level we got a big girl like lady demistricu b. In the mangler level we got the current standard butcher... but in the witch area instead we got a middle ages black cloth mask butcher with an axe 8. We need different types of statue: a. In the Slacker level maybe there is a jade green Japanese statue version one where they got a Geisha hairstyle b. In the Witch level maybe the statue resembles SCP-173 cursed statue but a sexy female of course 9. We need a new type of enemy... 2 new skinny girls so skinny (so that we got another body type): a. In Girlfriend level a ghost acting like the witch from Left4Dead claws (Lore: like a 1950s meth head hobo lady) b. Slacker level level: a very skinny starving Japanese Sadako with a sickle / scarecrow chick like in silent hill 10. Mechanical marionette types: a. In Girlfriend level it can be an animal doll robot like 5 nights with freddys b. In slacker level it can be like a creepy japanese doll 11. Perhaps in the mangler level we can have a monster that resembles a parasite/TheForest game looking mutant chick but the ones that are human looking (not the current 4 legs and big mouth with 2 legs one)
Gilgamesh King of Heroes
2025-10-15 01:49:59 +0000 UTC