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Krasue Games
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Sin Spire - Dev Log 37

Hello everyone! Sorry for the late post. I’m quite tired and have a few things to cover, so let’s just dive right in.

Boss Fights & Cutscenes

Last time, I mentioned there was only one boss fight left. I’m happy to say that, that fight is now finished! I’ll keep the details light for now so you can experience it when the time comes, but with that out of the way, all boss fights in the game are now playable!

On the cutscene side of things, I’ve completed everything required except for one major change: I’ve decided to cut the planned “good ending.” Some of you might wonder why I would cut it and not just try and rework it, but at this stage it would simply take way too long. Add to that the fact that I’ve been sitting on the completed recordings for a while and reconnecting with some of the voice talent might be tricky.

But despite that, I’m still happy with everything that’s in the game right now. In fact, I was a bit concerned about creating the good ending as I didn’t want people to miss out on some of the other content. Cutting that one ending still leaves 3 different potential conclusions to the game so there is still some variety.

With that decision made, the game’s full narrative is now complete – a huge milestone that officially marks Sin Spire entering its beta phase.

Missing Content

Of course, there are still some things I want to address before I release the game’s 0.1 beta. Over the course of development, quite a few things have been left unfinished with the intention of revisiting them later. Well, “later” is now and it’s time to address things like the Pendant model being a sphere or the various missing purification animations.

There are also the sex scenes for Ophelia and the final boss that still need to be worked on. I imagine that in the coming week, these two particular things will take priority as they do feed into the game’s endings and story.

Sanity Checks

I’ve started doing more “sanity checks” – essentially replaying areas (and doing it badly) to make sure that things that used to work still do. For example, I found that Boss Rushes had broken recently – if you die during the fight, you’ll get stuck on a black screen. Things like this remind me that when testing, I need to also make sure that fail states work. So, I’m going to have to do some runs of the game where I Intentionally screw up.

Translations

Translations will not be ready for the first beta release. Preparing docs, sending them out and replacing lines one by one in-game is a long and tedious process. I simply won’t have time to even get started on this before the beta release. I apologise to everyone who was hoping to see the ending of the game translated – you’ll have to wait a bit longer when my schedule mostly clears up.

Trailer & Release Plans

With the game essentially in beta, it’s time to start thinking ahead to the future – potentially the near future. During the week, I began working on the game’s trailer – a hard requirement for Steam’s release process. It’s been put on hold for now as I focus on more critical tasks but the first cut of it is essentially done.

As for the release plan: My goal is for the beta period to be relatively short. I’d like to move towards the full release now that the game is almost content complete. This also means that I won’t be adding much beyond what I’ve discussed so far – even things I’ve historically said would be in the game might get cut if I deem them to be not important enough.

I’ll share more concrete details regarding this in October. Ideally, the game would see its release during the spooky month, but I can’t yet say how stable the beta will be once it’s out. So, no promises as of yet.

Beta Release

So, after all this talk about the beta, when will it be available for you guys to play? Well, the plan is to release it at the end of the month. That’s not a promise – unexpected things can happen – but that’s the target. I won’t be around next weekend, so the earliest release day would be the 30th.

That’s everything for now. Big milestones have been met this week which is exciting. I’ll see you all when the beta drops.

Comments

you said something about replaying the game and intentionally screwing up, why not get play testers? I'll happily be a place to stay for free. hell, that's basically what I've been doing with the release I do have.

Scy

quick question but what are some stuff when i go outside cause i dont see no monsters there or events. cause the game gave me a tip to go outside from time to time

interlude

Day 2 of asking for a witness femdom sex scene when you get killed by her

vgirls_arts

Can the game be listed on the Steam China region? I would be happy to pay for it! I hope the levels can be more convenient. It feels like I'm running a marathon all the time

ISEESTARS

Day 1 of asking for a witness femdom sex scene when you get killed by her

vgirls_arts

ну слава яйцам я ж подумал что случилось чего а то не каких новостей буду ждать

Sub Zero

what can i say? never give up go!

斯卡里茨的亨利

加油!

挥洒在天空


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