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Krasue Games
Krasue Games

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Sin Spire – Dev Log 32

Hello everyone! This week wasn’t as productive as the last, unfortunately, so I’ll keep this log brief on details. I had to take care of some non-dev maintenance – boring stuff I won’t get into – but I still managed to make some progress toward the next version of the game. The goal is still to get the update out soon.

Here’s the bare minimum of what to expect in the next version:

Since a lot of people were practically begging to see it, I’ve decided to unlock Free Mode for players who’ve completed the current content (made it up to the Mangler boss). I’ll just strip out what I don’t want to be revealed yet. There are still a few enemies without animations in Free Mode, but that shouldn’t take too long to set up.

I have fallen a bit behind on animation (again), so next week I’ll be focusing hard on Ophelia’s scenes and then going back to purification animations if time permits. Even though her scenes might be harder to access than Savina’s, finishing her content will wrap up all the story content prior to the game’s ending.

This next update will be version 0.0.5a, not 0.0.6, as I’m treating this as an intermediate build for the finale. I want August to be the month where I wrap everything up in regards to content. Sin Spire has taken a long time to come together and, once I finish that core set of content, the game hits its minimal viable state and could technically be released.

Timeline

My ideal timeline for the rest of the game’s developed is as follows:

If any of the extra content I planned isn’t finished in time – such as additional enemy animations – I will probably cut it and save it for a future update. I know that might sound a little disappointing but at some point, I have to draw the line and content-lock the game.

Looking ahead to future projects, I’ll be doing more thorough planning now that I’ve got the experience of working on this and know what my limits are. I feel like I say this every few dev logs, but it’s something that is always in the back of my mind along with the various ideas of what I want to do next.

Anyway, that’s pretty much all I have for this week – anymore and I’ll start rambling about unrelated things. After finishing the boss fights and ending cutscenes, I’ll also need to start thinking about promotional material, such as a trailer and whatever else comes up. I’m not experienced with video editing, so we’ll see how that goes when we get there.

If the next update isn’t ready by next week, I’ll still try and post another dev log. There’s already enough content to make the next update worthwhile, I believe, but I’d really like to get Ophelia’s stuff done to for all the reasons I’ve mentioned.

Thanks for reading. I’ll see you all next week!

Comments

If you're referring to Orbs, you have to reload the dungeon by exiting and entering.

Krasue Pisac

I'm hesitant in sharing as I don't want to seem like I'm making promises, but once Sin Spire is closer to release I might share some of them to get some feedback on what might be a good idea to tackle.

Krasue Pisac

Amazing! what are some new ideas you are thinking about? reaally interested in seeing where you are looking to expand your ideas!

Knarkis

Thank you for keeping updating! By the way, I got the problem in the game, when I get the pearl at the last dungen, it said it needs two for the stage boss, however I don't know where is the second one. Is that still in the last dungen? Or it's in some part of other levels dungen?

C Sun


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