Sin Spire - Dev Log 29
Added 2025-06-08 15:45:12 +0000 UTC
Hello everyone! I hope you're all doing well. May was... a bit of a weird month. Not much got done, unfortunately. As some of you know, I took a break at the beginning of the month (which I mentioned in the last dev log), and then managed to squeeze in a couple of tasks before running into some major PC issues.
After a sudden bluescreen, my boot drive stopped booting entirely. And to make a long (and painful) story short, I ended up replacing both my boot SSD and motherboard. The good news? The system is now running much better than before the issues began.
Once my PC was back in working order, I spent some time stress testing everything to make sure it was stable. Admittedly, I got a little distracted by the flurry of recent game releases but I'm back now and truly ready to dive in again.
The Past Week
Mostly, I've been reinstalling software and making sure my development tools are working. To ease back in, I started with something simple: a new outfit the Witness.
As you might remember, the last version of the game introduced alternate outfits for the Witnesses to better reflect the dungeon they're in. The only outlier was the final dungeon, where the Witness still wore her original dress from the Catacombs. This new outfit addresses that and you can see what it looks like at the top of this post.
Originally, I had planned to give her metal hooks in place of hands, but I've held off on that idea for now. The new look is made to sit alongside other enemies like the Bound, with its black plastic/leather look.
Everything Else
Well, I’m at a bit of a strange point in development where I can’t say much without potentially spoiling things. We're nearing the end of the game, and from here on out, just about anything I say could give something away.
I’m not sure how sensitive you all are to spoilers for a game like this, but personally, I’d rather let certain moments and reveals happen in-game rather than in a dev log.
That said, here’s a small checklist of the big remaining tasks I need to complete before reaching beta:
Finish Boss Fight #6
Create the final boss arena
Create the final boss fight
Create cutscenes for before and after the final boss
Create alternate cutscenes based on player choices
Okay, that last one might be a small spoiler - but I think most of you saw that one coming. I won’t say what those choices are, but they should be fairly obvious by now.
I’ll also need to sort through a lot of recorded dialogue to make sure it matches the cutscenes. Some of these may end up being presented more like standard dialogue scenes rather than full-blown cinematic ones - we’ll see how things go.
As for the hand-crafted final dungeon I had planned: I’ve decided to put it on hold for now. If I find there’s a pacing issue between Boss 6 and the final boss, I’ll revisit it as a stretch goal. But for the time being, I want to focus entirely on finishing the core game.
What's next?
Bug fixes and small additions are taking a backseat until we hit beta. My goal is to have a playable version of the game - from beginning to end - by the end of this month or early next. After that, I’ll focus on polishing, fixing bugs, and preparing for a proper release.
I know it might sound ambitious, but at this point I need to give myself a firmer deadline to stay on track. Burnout has definitely crept in, and without something concrete to work toward, I could easily slip into procrastination mode.
That's all for now. I'll check in again next time with more (probably vague) updates on how the endgame is shaping up. In the meantime, I need to knuckle down and start animating - there's a lot to do on that front, especially with the boss fights and cutscenes. See you all later.
Comments
hope to see a painting monster in one of the levels. where u get near her she will grab you in her painting world and play with you.
LateKeRadium
2025-06-29 07:39:47 +0000 UTCYou have to be a Supporter to download builds here. When/if you become one, you can find a post with the link not too far down.
Krasue Pisac
2025-06-22 15:58:31 +0000 UTCwhere do i download the game?
Mark Tinio
2025-06-18 06:59:27 +0000 UTCpress win+r and type %localappdata%, saves are in SinSpire\Saved\SaveGames
bandit
2025-06-11 13:02:52 +0000 UTCI ran a bit of a problem. I played on my laptop, which the game file is in an HDD, but when I transfer my HDD on my PC-my saves are gone. Is there any file or way that I can transfer saves from the Laptop into my PC? if there is, where can I find it?
Edilberto Pausanos
2025-06-09 10:24:33 +0000 UTCSounds great!! We're not robots, so I think it's very normal for you to go through that stage of workload cram, burnout, vegging out and then coming back fresh. I think most people will be happy with the game being playable to the end - focus on the steak first, and the potatoes and gravy can come after :)
Ed
2025-06-09 02:20:35 +0000 UTC