Sin Spire - Dev Log 28
Added 2025-05-18 14:45:46 +0000 UTC
Hello everyone! It’s been a while – how have you been? This month has flown by for me. Version 0.0.5 was a major milestone, marking the completion of all planned procedural dungeons. To celebrate (and recover from the crunch) I decided to take a break – play some games, relax and return refreshed… But things didn’t go quite as planned.
Video Games and Modding
As I mentioned, I intended to take a break after 0.0.5. The game I picked was the newly released Oblivion Remastered. I’ve always enjoyed Bethesda games, particularly modding them, so I felt that revisiting Oblivion would be a good time.
Upon jumping in, I was met with... hideousness. The original game didn’t exactly have great-looking characters, but my goodness – these remastered ones were something else. Still, knowing the game is moddable – and built in Unreal Engine – I figured I’d have a bit of fun trying to mod it.
And mod it I did. This quickly spiralled into me releasing two mods for the game. They’ve been surprisingly popular (I now have a lifetime supply of Nexus Premium!), but I realized something: I never really took a break. I just burned myself out on something else.
Modding is a different kind of work, but it’s still work (arguably harder than making a game at times). Between managing comments, Discord messages and Nexus feedback, I completely derailed myself from Sin Spire.
So for that, I truly apologize. This was not the intention and I want to be clear: I am back working on Sin Spire now. I still think tinkering with modding was a worthwhile exercise as I might use this information for a future project.
Bug Hell
When I returned, my main goal was tackling the pesky dungeon generation bug. It had only appeared a couple of times in testing before the 0.0.5 release, but after seeing players report it consistently, I knew it needed attention.
However, since then, I haven’t been able to reproduce it once. I tried lowering my framerate, testing edge cases – nothing. And that’s incredibly frustrating.
The procedural generation system in Sin Spire is heavily modified, but not originally built by me. Going forward, for any future projects involving procedural systems, I’ll build them entirely myself. I’ve learned firsthand how awful it feels not knowing why something breaks – whether it’s due to my own work or inherited code.
That said, I’ll continue trying to resolve this bug when possible, but honestly, it might stick around until release – or even beyond. I hate saying that, but I want to be upfront about the limitations. I could spend the next month and a half hunting it down, or I can focus on finishing the game. I’ve decided the latter is more worthwhile for now, and I’ll revisit the bug later.
Unfortunately, this past week has been a bit of a wash in terms of content – no bug fix, no new features. So, I can’t promise a new build by the end of the month.
The Plan
Now that the rough stuff’s out of the way, let’s talk about what’s next.
The story content is nearing completion. Only two boss fights remain, along with a fully hand-crafted environment for the finale. Dialogue has already been recorded (with a few retakes underway), and the immediate aftermath of 0.0.5 is in place. The main focus now is finishing the ending and reaching beta.
But that’s not all I’ll be working on.
There are a few aspects of 0.0.5 that I’m not entirely satisfied with. While I’d love to revisit and refine the final two dungeons, my immediate priorities are:
Fixing outstanding bugs
Working on Purification Animations
The lack of new purification animations was one of the biggest criticisms of 0.0.5. They were unfortunately cut due to time constraints, but if I release anything before the end of June, it’ll likely be a bugfix + animation update.
As for the scenes with Savina and Ophelia, they’re still on the to-do list – but they’ll come after the final boss fights are complete.
Conclusion
This month’s been a bit of a bust but that’s just part of what happens when you’ve been developing something for a year. I’ll do my best to post another dev log next week, even if it’s a short one, so I can keep my promise of two logs per month. What I’ll have finished by then is up in the air – but I’ll keep pushing forward.
Thanks again to everyone who played the latest build and offered feedback or kind words. It really does mean a lot. Until next week – enjoy the weather and I’ll see you soon.
Comments
Really peak game tbh. Keep the work up brother!
Dabi
2025-05-23 15:36:19 +0000 UTCAs much as I like working on Sin Spire, the truth is there are so many other things I want to work on. I don't want to be stuck making one game for multiple years, I already did that and it wasn't fun. Sin Spire is close to completion in terms of its general content, I just need to focus on this last stretch and then focus on bug fixes and smaller additions.
Krasue Pisac
2025-05-20 15:20:33 +0000 UTCI'd say take another month off and actually catch a break, if that's how you feel. You have been pumping updates out like no there was no tomorrow till now, while keeping a stellar quality still. So for the love of god, prioritize yourself over the game.
Axlius
2025-05-20 13:39:50 +0000 UTCРазраб ты реальный сигма
Teblox E
2025-05-20 07:19:28 +0000 UTCYou have all my support, all my encouragement, and all my congratulations for your game which I find once again incredible, original, a real pleasure to play it, of course take care of yourself, take real breaks, have a good day
kou zouki
2025-05-19 22:34:07 +0000 UTCI don't know where to post, so I posted here. If Texture Filtering is set to Full, the models of statues in the temple become Low-polygonal. At other settings, everything is fine.
Alister Soul
2025-05-19 20:23:24 +0000 UTCKrasuePisac
Alister Soul
2025-05-19 20:20:40 +0000 UTCso you made mods for Oblivion, thats so cool but could someone tell me what name he has on Nexus. is it perhaps "Nyyxn" if not please post the name
D3athsinner
2025-05-19 15:21:31 +0000 UTCOh wow your body mod for Oblivion remaster is currently the number 1 mod in top list, congrats on that. Good luck with the development juggling :D
Hurr Durr
2025-05-19 09:31:38 +0000 UTCThank you for your transparency man! In my opinion There's no point in fixating on little problems and small features that could be ironed out or added along the way after the main dish has been served. The most important thing is that you enjoy making this game because if not, none of us will. So I'm happy that you take your time and build the important stuff first then adding the furniture later. Good Luck!
ReVVin
2025-05-19 00:13:43 +0000 UTC