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Krasue Games
Krasue Games

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Sin Spire – Dev Log 25

Hello everyone! I wanted to get a Dev Log up this week since I won’t be posting anything next week. Despite my original plan to release the next build (0.0.4) this month, I completely forgot that I won’t actually be here at the end of the month. I apologize to anyone who was expecting a major update, but I have plans to make it up to you.

The next big numbered release will be in April, and instead of 0.0.4, I’ll be skipping straight to 0.0.5. Since I’ve been numbering builds based on dungeon additions, you might be able to guess what this means: I plan to include both of the next dungeons—the fourth dungeon, known as the “Hotel,” and the fifth and final dungeon, the “Slaughterhouse.” This will bring the game very close to its Beta version.

For those who aren’t aware, the Alpha version is the work-in-progress phase, whereas the Beta version will be fully playable but may still have missing features and assets. Once we hit Beta, development will primarily focus on smaller additions, bug fixes, and polish.

Now, let’s talk about the two upcoming dungeons and the new enemy featured at the top of this post.

The Hotel

The fourth dungeon is a Love Hotel, complete with neon signs, heart-shaped beds, and a more contemporary feel compared to the others. The pacing here shifts away from running and hiding, instead emphasizing combat.

I’ve started calling the last two dungeons the “Action Dungeons” since they introduce faster, stronger enemies that will challenge everything you’ve learned up to this point.

One of these enemies is The Twisted, the one seen at the top of this post. Originally, I intended for them to be another melee-focused enemy, but after seeing feedback about the game’s gunplay, I decided to make them more unique. The Twisted can use every gun the player can.

That overpowered double-barrel shotgun? now it can be used against you.
That supposedly weak SMG? Try being on the receiving end.

They have some damage dampening (since getting deleted in five seconds isn’t fun), but dodging melee enemies while taking cover from The Twisted’s gunfire has proven to be a compelling challenge that definitely makes the game feel more action oriented. They will first appear in the Hotel to introduce their mechanics before going full throttle in the next dungeon.

Their one plus-side is that once you purify them, you can take their weapon and they do have a noticeable charge-up before they start shooting.

The Slaughterhouse

The Slaughterhouse is a dungeon that I’ve pretty much known what I wanted to do with from the beginning of development. It was always planned as the final dungeon in the game and as I've been juggling both it and the Hotel, this dungeon ended up being completed first, with the exception of its Stalker.

This dungeon solidifies the more combat-centric approach with wide-open spaces and miniature arenas instead of the various corridors seen in earlier dungeons. Hiding spots still exist, but they're mainly for avoiding the Stalker, rather than regular enemies.

By this point in the game, you should be powerful enough to handle most threats, but getting swarmed is still a real danger. To potentially make up for anyone who is behind, this dungeon will also offer more rewards for completing runs in.

The Banshee, an enemy I introduced in a previous post, will also make its debut here. Like the Twisted, the Banshees have a ranged attack though they can also use a melee combo up close. Overall, I’ve had a lot of fun testing this dungeon so far.

What’s Next?

With the Slaughterhouse mostly done, my next step is to go back to the Hotel (Dungeon 4) and bring it up to standard. Right now, it feels too empty, so I’ll be populating it with props and refining the lighting.

Beyond that, I’ll be working on stronger variants for recurring enemies like the Witness, giving them new visuals and increased difficulty. That will likely happen after the Hotel is mostly finished. Boss fights also still need to be done, so they’re on the list as well. As you can guess, at least two boss fights will need to be introduced in the next version so that progressing through the dungeons is possible.

As I mentioned earlier, I won't be here next week. My birthday is also coming up, so I'll be taking a short break and resuming work in April. I'll keep you all posted as always!

That's all for now! See you all again in a couple of weeks.

Sin Spire – Dev Log 25

Comments

You can get instant kill by her again if you run around infront the house that you met Ophelia first time while has no moral or madness parameter. She will come out from the back

Piyanut Aungsura

Happy birthday! I like this game very much. When will it be on Steam? I can't wait to buy it.

卡比兽

It's a very nice game, will the boss of the prologue level reappear?

moxi xu

Happy Birthday Krasue

Xiao_Du :D

Круто буду ждать с нетерпение

Sub Zero

Happy birthday Krasue! I just wanted to ask if there is a possibility for enemies to be completely naked during a purification?

True Sight

Happy birthday! , I'm in love with your game, can't wait to see how it progresses!

kou zouki

It does less damage than it used to. People have suggested making the spread wider to compensate for the increase damage but I'll wait until I make any more changes to it.

Krasue Pisac

Thank you, Krasue, happy birthday! Your game is so amazing, it should come with a warning: 'Playing may cause addiction! hahaha.

Bryan Pecci

iirc you mentioned the shotgun getting a nerf at some point... how was it nerfed? also, can you add a crosshair to the center of the screen (at least when you're holding a gun). would make the rifle a lot better

easty guo

ok thats good i was afraid they where gonna have aim like the nutcracker from lethal company xd

N3WC0MM3R

No.

Krasue Pisac

Will the enemies stronger versions also feature different animations for "purifying" them?

Bran

Happy birthday 🎂Krause!! Love you 🥳🥳

Suriya

Happy Birthday! Thank you for your dedication in creating this game. It's been a bright spot in an otherwise repetitive, bland sea of adult games, with a few notable exceptions.

Chris P

Thank you for holding it in high regard.

Krasue Pisac

Thanks, though there will be a bit of wait, sadly. Hopefully it'll be worth it though!

Krasue Pisac

Thank you!

Krasue Pisac

Thanks, I appreciate it!

Krasue Pisac

Thank you!

Krasue Pisac

Thanks! I'm happy with how the game is turning out overall.

Krasue Pisac

Thank you! Your shield will be walls, pillars and props. Bullets are actually dodgeable as, the more you move, the more they're likely to miss. So standing still is not advised (Though that should be pretty obvious).

Krasue Pisac

Thanks! I'm always curious to hear how people find out about my stuff, though iFunny is an interesting place to hear about it. I don't know much about that site myself but I thought it was a place to share memes.

Krasue Pisac

Thanks! I'm certainly beginning to see the light at the end of the tunnel... well somewhat.

Krasue Pisac

Thank you! I hope it lives up to expectations.

Krasue Pisac

Thanks for the kind words!

Krasue Pisac

Thank you very much!

Krasue Pisac

Thank you!

Krasue Pisac

happy birthday to you.🥰

织野小巷

Happy birthday, Krasue!!! Very excited to hear about this particular dev log! Keep up the good work and very much looking forward to the 0.0.5 release.

Tester

Happy birthday, my friend! You are a true hero!

孙涛 行

Happy Birthday, Kras! I am too excited to see what you have been cooking for every one of us. Cheers!

Adrian Veidt

Happy Birthday Krasue! The roadmap looks promising 👍

Ben_089

oh god you too? you know the rules man, we musnt be mentioned

Kitty Nip

i found this game from a random screenshot on ifunny and never expected to be this invested in it. keep up the good work! super excited for all the content to come! ill be there the whole way!!!!!!!!!!

sniper g99

Happy Birthday! 2 Dungeons in one release is bigger than my ego bro thats hella good news! question in advance for the beta version later on... do you plan on somehting like a sneak attack? i know theres a stealth bonus when hitting them on the back of the head but it doesnt oneshot tougher enemys so a sneak attack maybe a choke animation would be a cool thing also if they have guns do we have shields in the future? or can we parry bullets? =) lookin forward to all of it either way and respect+ for ur speed u´ve gotten a lot faster when it comes to progress compared to the start... its like christmas every month with all these updates! enjoy ur break and again happy birthday too ya ^^

N3WC0MM3R

Happy birthday!!! development has been insanely fast with seriously impressive results, game already feels amazing and has so much content and you've taken so little time to get it there, any kind of break is more than deserved, and I hope you enjoy it!!

BlitzedKay

To Krasue, Happy birthday! I hope you're taking the time to relax and enjoy your birthday at some point, even if you don't be sure to treat yourself to something cool. I'm excited to hear we're getting more this next update. Like, actually ecstatic. Keep up the good work, and just know that your hard work is very much appreciated.

SilentKush343

It's amazing how hard working you are, pretty fast too! I am exited for what's to come. Take care and Happy Birthday :D

TheMoonLantern

Happy Birthday! Great Dev log and can't wait for more :)

MadDragon1

Happy birthday, brother, I can't wait to play the new version anymore.

Silence

Happy birthday bro thanks for making this masterpiece.

Victor

Thanks a lot!

Krasue Pisac

Thank you!

Krasue Pisac

I love the idea of the Hotel one, Happy birthday man

DJ Alex

Take as much time as you need and see fit for developing this. We'll still be here ready to support. And happy birthday chief

DeltaMesh


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