Hello everyone! I had considered delaying this until Sunday to stick with my "only post on Sunday" plan, but since I promised February would be the month for the next release, I decided to drop it today. This build isn't quite where I wanted to be but I still hope you enjoy it!
Now let's go over some of the changes.
Savina's Voice Acting
Savina now has voice lines for most of her dialogue! Some lines and entire dialogue trees are still unvoiced since I hadn’t finished the script when I sent it to Xeraphina. Also, the audio levels are a bit off due to an editing mistake, so I’ll need to adjust them in a future update. This has also resulted in some of the automated mouth movements being quite extreme. Despite that, I hope you enjoy hearing her speak more!
Introduction Cutscene
Back in January, I mentioned working on the game’s intro cutscene—a short, atmospheric sequence with no dialogue. This is now in the build when you start a new game. It’s compressed, still a work in progress and the audio is rough, but it should help set the mood.
Dungeon Three
The third dungeon is now playable, along with the interconnecting boss fight against the Duchess from Dungeon Two. This dungeon introduces a brand-new Stalker that I haven't showcased yet. I’ll let you all experience her first before formally introducing her in the next dev log.
Additionally, this dungeon features two new enemy types. However, the dungeon's layout generation isn’t quite where I want it yet—it currently generates a lot of very long hallways, so I’ll be tweaking that in a future update.
Stalker Lust Draining Sequences
This is something that I have mentioned mostly in passing and said I would work down the line. It was added on a whim whilst working on the Duchess's defeat sequence. After many requests for it, now when a Stalker captures you, she will drain your lust with an animated sequence. These only have one animation stage and can be finished quickly. I made them short since I didn't want players to get too frustrated getting locked into an animation upon defeat.
For those who'd prefer to outright skip these sequences, I’ve added an option in the game’s settings to disable them entirely. I’d be curious to know if anyone actually uses this option!
A more detailed changelog can be found in a new Changelog.txt included with the download as well as the game's introduction screen. There are plenty more changes such as price reductions for items and skills as well as balancing modifications.
If you have feedback, which is always appreciated, feel free to send a message on the Discord Server as that's where I'm most active. As always, thank you all for your continued support and see you next time!
Known Issues:
The player sometimes snaps back to their previous position at the end of a sex scene.
Controller support does not work in the Map or the new Extras menu.
Enemies may stand around during a sex scene—or sometimes spin for no reason.
The Stalker Timer sometimes continues after changing floors.
Stalkers may freeze when you start hiding.
Audio levels for Savina’s voice are inconsistent and need adjustments.
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