SakeTami
Krasue Games
Krasue Games

patreon


Merry Newyear! (2024)


Hello everyone! I hope the holiday season is treating you all well. I figured I’d put out a post as a bit of a year’s retrospective. It’s been quite an interesting one, that’s for sure.

Starting off the year on a high note (sarcasm), I lost my “dream job” and had to figure out what to do next after being laid off from the games industry. My job loss was part of the mass gaming layoffs that are still affecting companies today. The game I spent years working on? Shelved indefinitely, with most of the work never to see the light of day.

Years of wading through bureaucracy, slowly having the fight in me drained by upper management... all for nothing. But hey, let’s not get too bitter about it. Thanks to some severance pay, I decided to be brave (read: stupid) and return to something I’d tried pursuing years ago: indie development.

This started off strong, with a solid idea and plenty of know-how. I wanted to create a horror game (SFW) using the story of Little Red Riding Hood as a general template... but it never happened. Like many projects I’ve worked on, scope creep and indecisiveness got the better of me. What seemed like a manageable bite turned out to be more than I could chew. After a few months, I abandoned the project and fell into a development slump.

That’s when I had an idea for a different kind of game for a different kind of audience. Years ago, I had dabbled in adult projects – something I was particularly interested in. I enjoy making sandboxes and had created a few fun experiments in the past, though the content wasn’t very “marketable.” I tried to reformulate some old ideas and began work on a project called Velero. However, after a month or so, I realized the scope was, again, too large. I needed some security and assurance that I wasn’t working on something no one would play. So, I took a break and shifted focus to a quicker project.

Halls of the Pale Widow (Originally called SexyGhostOneshot) was a game I made earlier this year to gauge interest in my gameplay style and to test how quickly I could make something. The low-poly aesthetic, initially planned for Velero, was repurposed as a soft tribute to older horror games. After about three weeks (not including breaks), I released the game and was genuinely surprised by the positive response.

Initially, I planned to return to Velero, but I decided to stick with horror-themed games for the time being. I wanted to follow up HotPW with something that expanded its mechanics, especially the procedural dungeons. Enter Sin Spire – a dungeon crawler with action gameplay in a horror setting. Originally, Sin Spire was meant to be a quick, storyless project that I could finish in a slightly longer timeframe than HotPW. However, the scope grew to include both a story and multiple characters.

Much of my original design document for Sin Spire has been scrapped, with features being added and removed regularly. I’ll likely dive deeper into that in a future retrospective once the game is finished. Despite trimming many elements to avoid spending years on it, the game has still become much larger than I initially planned.

What started as a 3-month project turned into 6 months... and now I’ve decided not to impose a deadline. All I know is that when it’s done, I want to work on something much smaller and simpler.

Throughout this challenging development cycle, one thing has kept me going: you guys. I know it sounds sappy, but without an audience, I might’ve given up by now. I tend to be very secretive, and in the past, my projects often fell apart because I felt isolated and got tunnel vision. Having your support – whether financial or simply cheering me on – has made a huge difference.

This year has been full of tough decisions, but surprisingly, things seem to be working out. This might date the post in either direction, but I recently reached $1,000 a month in Patreon revenue – a massive milestone that has me wanting to pop open the champagne and celebrate immediately. I know life happens, and pledges come and go, but having an audience at all is something I’m deeply grateful for. Whether you’re contributing financially or cheering from the sidelines, thank you. Truly, thank you.

Here’s to 2025 – may it bring a smooth release for Sin Spire and even more games to follow. Until then, Merry Christmas and Happy New Year.

See you in 2025.

Merry Newyear! (2024) Merry Newyear! (2024) Merry Newyear! (2024) Merry Newyear! (2024) Merry Newyear! (2024) Merry Newyear! (2024) Merry Newyear! (2024) Merry Newyear! (2024) Merry Newyear! (2024) Merry Newyear! (2024)

Comments

Happy New Year!

Krasue Pisac

Thank you! A bit late, but I generally try to post every Sunday. It's more just to make sure I don't get too lazy though it can end up being a bit of a scramble to put together a post. Dev Logs are interchangeable with releases or any other kind of post for me.

Krasue Pisac

Merry (Late) Christmas!

Krasue Pisac

Thank you!

Krasue Pisac

Thanks!

Krasue Pisac

Thanks! I hope to work on a few games in the future. Maybe not all in the same theme (horror retro) but definitely with the same design philosophy.

Krasue Pisac

Thank you so much! I really appreciate it.

Krasue Pisac

Thank you for the kind words! I'm not really great at marketing and I'm aware that I'm in a sort of niche field (adult horror games in a retro style) so I'm very happily surprised to see this much support.

Krasue Pisac

Thank you! I'm glad you enjoyed HotPW!

Krasue Pisac

Thanks! I appreciate it!

Krasue Pisac

Thank you!

Krasue Pisac

Thank you! My goal is to generally avoid spending too much time on one game. I have a lot of ideas that I want to explore and I don't necessarily want to be chained down to one project. Rather than juggling projects, I think it's best to aim small, at least for now.

Krasue Pisac

There is a plan for an eventual Free Mode already (You can see it in the Extras menu but it's locked away for now).

Krasue Pisac

I'll do my best!

Krasue Pisac

Happy new year my friend! I just can't wait to see your games.Please release your games on Steam, I promise I will buy them all ❤️

Dante Sparda

Hello, it would be great to be able to have a private dungeon where all the creatures that you "purify" throughout the game are chained to the wall so that you can "interact" with them freely. Don't judge me, I'm just someone who enjoys what he plays and this game has great, great potential.

Rodrigo Alvarez

In the genre of 3D adult games you are one of the best, as long as you keep up the quality I think your patreon will keep growing, (just don't turn into those patreon milking guys). Keep up the great work, Merry Christmas and Happy New Year.

Hurr Durr

很喜欢你的创意和玩法,这跟我早期的项目大致相同,我早期的项目是做一个,中国修仙题材游戏,不过中途因为各种原因,迫使我不得不放弃,我也深知做游戏不是一种简单的事情,你做的很好,也希望你在今后的日子也做的更好,也祝你有一个愉快的圣诞节! [The following has been translated.] I like your creativity and gameplay very much, this is roughly the same as my early project, my early project was to make a game, Chinese immortal cultivation theme, but halfway through for various reasons, forced me to give up, I also know that making games is not a simple thing, you do a good job, and I hope you will do better in the future, and I wish you a happy Christmas!

红月落

Merry Christmas, you are the most talented and best-made horror type game I've played so far. Keep it up, and release on Steam. I can't wait to buy it.

glassessese

I love retro-horror games they are just so much fun. The asthetic is so creepy and when I found out that the same developer that created "Halls of the Pale Widow" was making a new game I was beyond ecstatic. The game was a blast and I want to see more so I'll keep supporting! :D

King

Congratulations on the 1000 USD milestone! If anything, I was surprised you HADN'T reached that milestone by the time I joined in, your stuff is so high-quality and interesting that I have a hard time thinking of a NSFW dev more deserving of the support and praise. Here is to many more years of Krasue games! Cheers!

Kinnu

Happy new year boss!

Nux98

Happy new Year to ya!!! Gotta say tho the way u design ur games is something i love for sure! the fact that graphics arent ment to be the sharpest top-tier pixel perfect clear-reallife style but instead like some older games makes the whole journey a lot more nostalgic as this brings back "the good times" of gaming... cuz that is something that i truly miss in many games... a heart behind the project... wheter its a deep story or just some fancy jokes many games nowadays (especially adult games) dont have that... but urs does! I am very glad to have found u! and ur projects! and the bottle of honey wine i stored away for the holidays! First ever Patreon subscription... 110% worth it!!!! Take it steady and have a great time! =)

N3WC0MM3R

Halls of the Pale Widow is simple but few most quality game ever played keep it up man this market needs you

30 20

Keep uo the great work! Your projects are one of the most abnormal games I have played and I love them

Woodwinner

Your project is a rare gem

Messatsu

Thank you and Merry Christmas

dakota

You're really great, cheer on, happy New Year. By the way, will there be any development logs this week?

DR.L


More Creators