
10th devlog! That's an achievement in and of itself right there.
Hello everyone! This week has certainly been an eventful one. First off let's start with the cast of the game. I briefly mentioned that I was doing some casting for voices in the game, well I am now happy to announce that most of the roles have actually been cast (save for one very important character, sadly). As well as that, I've finished modelling all the non-generic enemy characters! I did decide to cut one of the dungeons to keep things manageable, so there will now be five dungeons instead of six. Still quite a lot considering just how different each dungeon is meant to be.
I don't have much to add regarding voice acting. For those in my paid tiers, you might have seen the video I uploaded earlier this week showcasing Savina's voice and expressiveness. The game's script isn't finalized yet so what you heard was a test line, but I am still happy with how it sounded. Some of the monsters even have voices now, which adds a nice bit of a immersion to the game.
A much bigger milestone: All the Stalkers are done! This is huge as it means I can start taking proper screenshots and working on promotional material. They're fully rigged but don't have animations yet. I'm itching to dive into animation work so I can see these girls come to life, but for now I'm still focusing on art. I won't show off all the stalkers in this post, instead you can see a picture of one of my personal favourite designs at the top of this post - the Mangler. Bonus points if you know what she's a reference to.
There's an additional character I worked on who isn't a stalker and isn't female. One of the only other male characters in the game outside of the player, in fact. He plays a significant role in the story, so you'll be seeing him quite a bit. With all the character work I've been doing, the first character I made, Savina, is looking a bit outdated already. I will probably be giving her a minor makeover fairly soon (particularly her hair).

Aside from character stuff, I've made progress on the Overworld environment. I think I've mentioned this before, but the overworld serves as a miniature open world. It's mostly sparse, with a few items and notes to help with world-building, but I still need to put some work into it—even though environment art isn’t my strong suit. So far, I've mostly just been creating buildings for the roads and improving the fog effects. I wanted denser fog, something closer to Silent Hill, so I added noisy fog particles to really obscure the player's vision and create a more atmospheric feel.
Lastly, I've been working on the script. It's still a heavy work in progress, but I'm feeling good about the characterizations. The story isn't designed to be deep or long—it’s mainly there to support the dungeon gameplay and provide some objectives outside of that.
That's about it for now. The game is coming together, though there has been a slight delay with the test builds. I'm hoping to really push publicity next month (October) along with finally getting the Steam page up. I'm calling next month "Animation Month" because I'll be focused on creating gameplay, cinematic and sex animations. If time permits, I might also work on a teaser trailer to put out along with the Steam page but we'll see what happens there.
Thanks for reading, and I'll see you next time. This coming week, I'll be reviewing the art I've done throughout the month and filling in the gaps where needed. The quality of the later dungeons has taken a bit of a dip but, honestly, I don't think people will play Sin Spire for the pretty environments. Still, I'll try and make sure everything is polished up and consistent.
Take care!
Cl293
2024-09-23 23:19:45 +0000 UTCAbiyyu
2024-09-23 13:49:32 +0000 UTCD3athsinner
2024-09-23 11:57:06 +0000 UTC