Sin Spire - Dev Log 09
Added 2024-09-15 16:40:04 +0000 UTC
Hello everyone! How's your week been? This one felt quite long for me for a multitude of reasons, and I’m feeling pretty exhausted. Lots of juggling various things.
In case you didn’t know, this week marked the launch of the Krasue Games Discord server! This server is a place where I can communicate directly with all of you, especially when test builds start rolling out. It’s also a good place for more informal updates. While there’s not a lot of activity just yet, the server only launched a few days ago, and I'm pleasantly surprised by how many people have already joined.
If you haven't joined the server yet, you can find the invite post below or simply click here: discord.gg/SC3ATASjAW
Now, onto the game. This week I’ve been tackling more weapons, gameplay tweaks, and Stalkers. I know I said this would mostly be an art-focused month, but I did some build experiments to check the current file size and ran through the first dungeon a few times. While doing so, I noticed a few areas I could improve and found some bugs to fix.
The build size is currently around 2.5GB, which isn’t bad for an in-progress version. I’m hoping to shrink that a bit before releasing any Patron builds. Speaking of, I’ve also started working on the Steam page! It still needs more screenshots to be ready, but it’s an exciting step forward.

Regarding weapons, I’m happy to report that I’ve finished the four guns I planned: the Mauser Pistol, Lever-Action Rifle, Double-Barrel Shotgun, and Thompson M1A1. These weapons and their ammo can either be found as loot or purchased from Savina.
I also completed a high-rarity Katana, part of the melee weapon set. The Katana is powerful but breaks easily. I’ve got a couple more melee weapons in mind, but overall, I’m feeling confident that the weapon line-up is nearly where I want it to be. Now I can return to focusing on art without worrying about further weapon implementations.
And on that front, I also worked on a new Stalker: The Girlfriend. Initially I was aiming for a bubbly, cutesy look but instead ended up with the look seen at the top of this post. Her personality is still meant to be quite chipper, which I think will be a funny contrast to her darker aesthetic. She wields a gun but, like all guns at this point, only uses it to stun the player. I’ll be finishing her animations and AI in October.

I also spent time on the dungeon where she appears, but I’m struggling to make it visually interesting. Originally, it was just an apartment building, but I’m considering revising it into something more thematically appropriate—maybe a love hotel or something similar.
That’s all for now! It’s full steam ahead, and there’s still plenty to do before the end of the month. Next week, I plan to finish another Stalker and continue working on environments. Props are high on the list to help make the dungeons feel more lived-in. I also need to give the UI an art pass. While the general HUD elements are fine, the shop and inventory screens are still very barebones.
I’m still aiming to get as much art done this month as possible, but I’m being realistic about the timeframe. I think the key is to focus on getting the basics done first rather than aiming for perfection on the first pass. I'll probably do another full art pass once the game has reached beta.
Thanks for reading, and I’ll catch you next week!
Comments
oh this is going to be good and worth the wait
Astaroth TheGreatDuke
2024-09-17 23:05:42 +0000 UTCamazing
antidas
2024-09-16 14:00:22 +0000 UTCi love the stalker.
horror_fan
2024-09-15 16:41:57 +0000 UTC