SakeTami
Krasue Games
Krasue Games

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Sin Spire - Dev Log 05

Hello everyone! My weekend has been busy with some IRL stuff, and unfortunately, the build has run into some problems (corrupted files), so there won’t be any images to accompany the text this time. After Monday, I should be able to get things back on track.

Today, I present to you a brand-new enemy type: the Automaid. These doll-like automatons wield crescent blades and move with a creaky, robotic gait. Upon detecting you, they speed up and unleash a flurry of attacks that, while easy to parry, hit hard if your timing is off. The Automaids will appear in the second dungeon of the game.

In addition to the Automaid, I’ve been planning ahead and making key decisions about the enemy roster. To add variety to dungeon encounters, I’ve decided to reuse enemy types - specifically their animations and AI - while overhauling their appearance to match each dungeon’s theme.

The reasoning behind this approach is to avoid stretching myself too thin. Initially, I planned to create a large number of unique enemies, but I’ve decided to reduce the number of entirely new enemies in favor of focusing on visual variety. As for how many unique enemy types there will be, I’ve settled on introducing one new type per dungeon.

So, how many dungeons will there be? Well, I’ve finally made a clear decision: there will be six different dungeons. That means six unique themes with six unique enemy types - and potentially more - as well as six unique Stalkers.

With these current plans in place, I’m going to start working on a proper roadmap, which will be very useful for obvious reasons. I’m also hoping that next week I’ll be able to present the Stalker for the dungeon that the Automaids are associated with, but we’ll see.

Anyway, that’s all for today. I had planned to show a few more things, but as mentioned, some files got corrupted, and I can’t fix them today or tomorrow due to prior commitments. To make up for it, I’ll try and post another update during the week to preview some animations and show more of the Automaid. I could save that post for next weekend, but let me know what you guys think. Anyway, see you all then!

Comments

Awesome design for the maid! I appreciate how up to date you are keeping us on the progress! Im excited to see the animation previews be it this week or next weekend ^_^

Logan

OMG a doll maid? YES! She's perfect! Amazing work at modelling as always Krasue! Exited to see what animations you have planned for this enemy!

Nux98

love the ideas

D3athsinner

Hey buddy, how are you doing? About the game, take your time, game development takes time, and indie devs don't have the luxury of giant teams. So be kind to yourself, cause your games are amazing, and you can't rush greatness. :D That being said, I loved this new enemy! I did, and six unique Stalkers!? Wow, that's great news as well! Loved it.

Blue Keanu


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