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Krasue Games
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Sin Spire - Dev Log 03

Hello everyone! Fairly short update this week as I’ve mostly been working on internal systems that aren’t easy to showcase. I’ve also had a couple of breaks as last week was quite intensive. Overall, this is what has been worked on this week:

I'll briefly touch upon each of these things: Map Fog is an adjustment that I've made to the map system that adds a layer of fog to the entire map that clears as you explore. This should help you track where you've been and where you still need to go.

I've also begun work on a new non-enemy character, updated the player character model and textures, added new UI elements and made some existing ones togglable. I've also added two new items in the form of the Repair Kit, an item that can repair your equipment, and Aphrodisiac. The latter item plays into what's taken the most of my time this week: The Sex Purification System.

The Purification System is something I've mentioned a few times already and is arguably one of the most important parts of the game. So far the animation system itself works very similarly to HotPW's but overall, is better implemented with gameplay and decision making.

After a brief combat encounter, you can have sex with the monsters, purifying and removing them from play. You can only have sex once your Lust, a new stat in the game, is filled to a certain level. Once you've had sex, the meter drains and you'll need to either wait or use items and perks to refill it.

Once sex has begun you'll be able to switch between animated stages. You'll only be able to purify the enemy once you've filled up a white bar on the screen. This acts as a sort of arousal/orgasm meter. Overall, the system has been designed with gameplay in mind. You can't have sex with everything early on, at least not without getting severely punished for it. More about this as well as previews will come at a later point.

As a final note on the sex system: I wanted to try and experiment with a third person camera over the camera angles seen in HotPW. You'd be able to switch between third and first person at any time during a sex sequence. There are issues with this, mostly from the animation perspective. What looks good in first person might not in third person and vice versa. I'll still give it a shot but might limit which animations you can switch the camera for.

That about wraps up this week's progress. Sorry for the wordy post. Let me know if you'd prefer shorter, more concise posts in the future. Also, as we're now approaching the end of the month, I figured I'd say that the Vertical Slice, which I mentioned back in my first Sin Spire post will not be done this month. I've had so much fun making and polishing the base systems that I kind of lost track of time.

Mid-August is when I hope to have all the gameplay systems in their beta stage before I move onto solely creating content. So, next up for me are animations for the Sex System, Dungeon Completion and a way to combat the Stalkers. See you next time and thanks for reading.

Comments

Thank you!

Krasue Pisac

Thanks, I do prefer writing posts like these but also understand that some people would rather I just get straight to the point. Regardless, I'll probably keep the posting format as is.

Krasue Pisac

Thanks! And you're right, this last week especially I've found to be difficult to get into working. Still, managed to get some stuff done and I'll talk about that tomorrow.

Krasue Pisac

Very cool

King kung CH

No worries for the long post! I love seeing bunch of new information to take in! Hyped to see the next update!

Logan

I can't wait until this game comes out its looking so amazing.

horror_fan

I like these wordy posts with pictures and all. But stick to what is comfortable for you. 😊

Blue Keanu

Hey, keep up the good work boss! I don't mind the long wordy posts, they help us visualize the way you're developing this new title, and with every post I get more and more hyped! And take your time, is not healthy to be completly absorbed by work.

Nux98


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