
Hello! This is the first part of a two-part update. The second part, which contains a lot of gifs, will be posted in a few hours.
Another week and another load of progress. Following up on what I mentioned last week, there are now two lesser enemies in the game and one stalker. The stalker, seen above, is known as “The Witch” and is the first stalker in the game.
The general game-flow currently is as follows: You will enter a dungeon, and the dungeon will generate 10 different floors. These floors will be filled with lesser enemies and items to collect. A timer begins once you enter the dungeon, which will signal the arrival of the stalker enemy – an enemy you cannot damage. The only way to add more time to the timer is to get to the next floor. Upon death or capture by the stalker, you will be sent back down to the first floor.
On the note of the dungeon itself, I decided to work on the generated map. Taking on feedback from HotPW, the map is a multi-level one that will automatically mark down traps and points of interest. You can also view the layout of each floor.

As I was working on the map, I decided to also start making the visuals for the first dungeon: the catacombs. It’s a fairly typical location you’d see in a dungeon crawler, but as you continue through the game, there will be a variety of different themes for the dungeons based on the stalker.
The second part of the dev log will go into more detail about the enemies and show them off. For now, I’ll leave this post with what is planned next.

A lot of the basic systems are now up and running, with my to-do list being mostly smaller additions. The biggest task I need to work on next is the “completion” state of the dungeon. The goal is to let the player go back into the dungeon to repeat enemy encounters and collect loot, so completion will mostly involve unlocking the next dungeon. For the completion, there will be an item to collect and potentially a boss encounter with the stalker enemy. This still needs to be figured out, however.
After all that, there'll be the animated sex system. This is the last major part of the game that needs to be fully integrated with all the other systems. I have a solid idea of how it will work, and players of HotPW might too. That said, I will experiment and see if any improvements or additions can be made to the system.
Thanks for reading this far. I will discuss the enemies in detail and showcase them in part two of this dev log which will be posted for supporters only later today.
Blue Keanu
2024-07-22 16:20:23 +0000 UTCKrasue Pisac
2024-07-22 13:13:08 +0000 UTCBlue Keanu
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