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Krasue Games
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Sin Spire - Dev Log 02 (1/2)

Hello! This is the first part of a two-part update. The second part, which contains a lot of gifs, will be posted in a few hours.

Another week and another load of progress. Following up on what I mentioned last week, there are now two lesser enemies in the game and one stalker. The stalker, seen above, is known as “The Witch” and is the first stalker in the game.

The general game-flow currently is as follows: You will enter a dungeon, and the dungeon will generate 10 different floors. These floors will be filled with lesser enemies and items to collect. A timer begins once you enter the dungeon, which will signal the arrival of the stalker enemy – an enemy you cannot damage. The only way to add more time to the timer is to get to the next floor. Upon death or capture by the stalker, you will be sent back down to the first floor.

On the note of the dungeon itself, I decided to work on the generated map. Taking on feedback from HotPW, the map is a multi-level one that will automatically mark down traps and points of interest. You can also view the layout of each floor.

As I was working on the map, I decided to also start making the visuals for the first dungeon: the catacombs. It’s a fairly typical location you’d see in a dungeon crawler, but as you continue through the game, there will be a variety of different themes for the dungeons based on the stalker.

The second part of the dev log will go into more detail about the enemies and show them off. For now, I’ll leave this post with what is planned next.

A lot of the basic systems are now up and running, with my to-do list being mostly smaller additions. The biggest task I need to work on next is the “completion” state of the dungeon. The goal is to let the player go back into the dungeon to repeat enemy encounters and collect loot, so completion will mostly involve unlocking the next dungeon. For the completion, there will be an item to collect and potentially a boss encounter with the stalker enemy. This still needs to be figured out, however.

After all that, there'll be the animated sex system. This is the last major part of the game that needs to be fully integrated with all the other systems. I have a solid idea of how it will work, and players of HotPW might too. That said, I will experiment and see if any improvements or additions can be made to the system.

Thanks for reading this far. I will discuss the enemies in detail and showcase them in part two of this dev log which will be posted for supporters only later today.

Sin Spire - Dev Log 02 (1/2) Sin Spire - Dev Log 02 (1/2)

Comments

So I'll call her Isabella, then. Feels right going by the Dev's original intention. :3 About your next game, I can't wait for it. I'm already super attached to the Widow/Isabella, so I know it will be the same for Savina and the Witch.

Blue Keanu

Thanks, I'm really glad you're enjoying HotPW! The name of the Widow was originally just "Ghost lady". The Widow was a name I came up with a day or two before releasing the game (Hence why it didn't show up anywhere in the initial release). There were a couple of regular names I had planned on giving her, one of them being Isabella. But I felt that it'd be better to leave her name as just the Widow.

Krasue Pisac

I can't stop playing Halls of the Pale Widow, that game is sooo good! Thanks for that amazing work! And I can't wait for this next project. I'm already super hyped for it. ( Regarding Halls of the Pale Widow, If you were to name the Widow, what name would you give her? )

Blue Keanu

I gotcha, excited to see what scenes you have in store! And thank you much for the reply ^_^

Logan

Thanks, I'm glad you like her! The Witch and all other stalkers will have game-over H-Scenes but I'm undecided on lesser enemies currently. The original plan was not to give them scenes but if I have time and ideas on how to do it, I might.

Krasue Pisac

Looking awesome! I love the witches design especially! Out of curiosity will the witch and the lesser enemies have H scenes for game overs depending on which one beat you?

Logan

You can sneak past them and there are hiding places you can use. All the lesser enemies can be fought but stalkers take no damage so you have to either run or hide.

Krasue Pisac

10 floors? oh my poor poor sense of direction will suffer Hahaha BTW when the stalker enemy shows up, we will be able to sneak pass them? or is a certain death/fight?

Nux98

Thanks! There will be multiple Stalkers in the game, assigned to different dungeons that you unlock as you play. I have a good idea of how many there'll be but I won't mention numbers just yet.

Krasue Pisac

Dude, I'm actually really excited for this game, good work so far!! Do you plan to have multiple Stalker types in the final product or is the witch the only one?. Reply: that's all good, I look forward to the surprise 😁

Reakonous100


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