Hey everyone! ๐ Iโve got some important updates about Lucky Us that I wanted to share with you all!
First of all, Iโm super excited to announce that someone has officially joined me to help with the story writing and world-building for Lucky Us! ๐
This is a big relief for me, as it allows me to focus more on the visual side of things โ especially the art and animations for the demo. ๐๏ธ๐ป
While having help has definitely taken some pressure off, Iโll be honest: Iโm still feeling pretty stressed about getting everything ready in time for the April 30th deadline. ๐ฅ
Lately, Iโve been producing animated CGs every 2โ3 days, which is super exciting, but also really draining. Iโm doing my best to stay optimistic, but I want to be honest with you all โ this pace might not be sustainable in the long term, especially for my health.
Thatโs why, starting this week, Iโll be posting small weekly updates so you can stay informed about the state of the demo. ๐โจ
If we get close to the deadline and things still arenโt 100% ready, Iโve decided I will refund everyone for the month of May as an apology, and let you know exactly how many more days Iโll need to finish things up. ๐
I donโt want to release the demo with missing assets or placeholder/draft CGs. Iโd rather take a little extra time to make sure everything feels polished and complete. I want you to experience the story the way I truly envision it! ๐
( CG WIP)
On the tech side, Iโve been fixing bugs! ๐ง
Playtesters have only reported minor visual bugs so far, which is good news. However, I still need to finish coding the stretching minigame, and I suspect that might come with its own bugs... ๐
So Iโm setting aside extra time toward the end for betatesting and polishing. I want this demo to feel solid when you play it!
I finally finished the sprite for the coach/trainer character! ๐ฅณ
It took a bit longer since Iโm currently working away from home, and I donโt have access to my usual setup. Drawing on a tablet instead of my main PC slowed me down a little, but the progress is steady!
The good news is โ heโs already implemented in the game! Iโm currently testing him to make sure his sprite behaves well and doesnโt break anything. ๐
Here are some lil sneek peeks ๐๐ฆ



Hope you like him! ๐ฆ๐ฆ
Thanks to the help of the new writers on the team, weโve managed to rewrite almost 5,000 words this past week alone! ๐ณ
These changes are really improving the story, even though theyโve added a bit of extra delay on the programming side. I think the new direction feels stronger and more consistent, and it makes me even more excited for whatโs to come!
Early feedback from proofreaders has been very encouraging โ they find the characters engaging and are eager to learn more about them. ๐ฌ๐
Just to give you a little peek behind the scenes โ Iโve now reached 155 pages of writing just for Masonโs route! ๐บ๐ฌ
The story keeps growing as I keep building out the world and characters more deeply, and Iโm really trying to make sure everything feels alive and meaningful.
Even though the demo will only give you a small glimpse of that full journey, I want you to know thereโs a much bigger world planned beyond it!

Despite the stress and tight schedule, Iโm genuinely proud of how far Iโve come learning how to build a visual novel from scratch โ from writing and coding, to art and animations. Itโs been a huge journey, but one I love. ๐ช๐จ
So far, Iโve completed almost 20 CGs (!!!), and Iโm still going! I truly hope all this hard work pays off, and that Lucky Us and its cast will be something youโll enjoy just as much as Iโve enjoyed making it.
Thank you all for your patience, support, and kindness. It means the world to me. ๐