SakeTami
Collide22
Collide22

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August – Progress Update 🛠️

Hello!
I’d like to share the current development status with those who continue to support me 💖

It’s difficult to express the progress in terms of percentage, but I’m working hard every day!
The 6th floor is already complete ✅, and the 5th floor has been fully designed — implementation is now underway. I'm also working to include many exciting new features in the next update. For now, here are some changes outside of the main content.

1) CG Gallery Overhaul 🖼️

This was one of the most important updates I wanted to implement!
Now, you can view CGs by character in a compact thumbnail format (click to enlarge!).

Regarding CG preservation after restarting the game — as I’ve mentioned before, it’s very difficult to reset everything while preserving only CG variables (there are over 2000, and missing even one would cause bugs 😵).
Still, I’m going to do my best to add a “CG save on restart” feature, even if it takes some wild programming tricks.
But… fair warning: that button may be a bit buggy. Either way, I think building it is worth it.

2) Character Battle Sprite Rework + Skin System 🎨

Battle sprites have been reworked to match the new AI model. They're no longer just pixel dots — now you see full character images!
They even move! And enemies move too!

We’ve also added a skin system 🧥 — you'll be able to change characters’ outfits.
However, since it’s a lot of work to add many skins for every character, the system will launch first and skins will be added gradually.
(Also: when lust increases... the character sprite changes too 🔥)

3) Collectible System: Card Collection 🃏

Still in development — this is purely a collectible feature and has no effect on gameplay.
It’s just… satisfying to collect 😌

I'm experimenting with rarity levels (N/R/SR/SSR). Hopefully it doesn't feel too overwhelming! But hey, more = more fun, right?

▲ Example of some card. (Leonard it is!)

✅ Other Updates Already Done:

🔜 Upcoming Tasks

There’s a lot left to do.
Free time events are particularly time-consuming — 2–3 routes per character, 100,000+ words per route, at least 40 CGs per route…
And that’s for 7+ characters (including additions for existing ones 😅)

So please continue to trust and wait patiently. No matter how long it takes, I will finish this game 💪

🔐 Password

I considered changing it monthly, but decided against it.
It didn’t seem fair to change it when no new patch has been released yet.
Instead, I’ll be posting as many exclusive dev updates as possible for those who’ve supported me consistently 🙏

Thank you always!! 💗

Comments

Hey! Any chance we could get a partial GC or a little sneak peek while waiting for the next update? Totally fine if not — just excited to see more!

Ellis

Any news if you decided to add monster non game over sex ?

Azure

I expect it to be around September to October. The free-roam (or free-action) segment takes the most time to work on. Also, since I work at my day job until the afternoon and can only work on this at night, progress may be slow. I appreciate your understanding!

egg0213 the

thank you for update!! I'm looking forward to play updated game

yuki

When will this update be released? I can't wait! :D

Redbert


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