Edgeville Version 0.3.03 Coming in the next 2 days!
Added 2024-11-17 15:17:56 +0000 UTCHey guys, quick update:
I'm literally working right now on the next update. Here's what's left on my to-do list:
[] Add renders
2 animations (already rendered) need to be brought into After Effects, and exported to the game.
[] Change dialogue
I had to make a change in the script to cut some content so it wouldn't take another few months of work. This means that some renders won't make sense without the narration fix.
[] Prepare the game for release
All that is left for this is to export all the Patren Member names and tiers to add to the Credits menu. I will be adding names that supported me from the last release, even if they cancelled as well, so it will take some homework to do that.
[] Prepare the data in the game for release
Whenever I'm working on the game, it makes sense for me to "turn off" certain features or game elements in order to test things out. They will have to be reverted back to the default state before I publish. They are as follows:
Put the Security Walls back up
Lock all doors
Return Job requirements to their default values
Save the Data out appropriately to the Save File
Revert the Run speed and character height
Turn off Debug Mode
Remove the Save Button from the Pause Menu
Turn on Special Events triggers on some scenes
[] Bugs
All game-breaking bugs have been addressed. The only one left is an annoying bug that makes you fall through the floor after you return from fucking Lois. An easy workaround will be to have you return back to the Neighborhood, as opposed to the Griffin Home.
CONCLUSION
This is about 4 hours of total work. However, I have family responsibilities and other things I need to work on, so a realistic expectation would be 2 days. (Sometime tomorrow).
Release schedule will follow the traditional schedule of higher tiers getting immediate access first.
Thank you all for your patience!!