I spent the majority of the development time I had for the game this month on trying out ideas to see how I can shape the game formula. I want the new game to go in an entirely different direction than ANLIS, almost opposite in some ways, with most of the player's time spent on exploring and/or battles, and very little on cutscenes (outside H-scenes).
Admittedly, it's a bit tricky without having to rely on visual novel elements or regular RPG grinding/puzzle solving, so I'll be testing the waters with the initial release and see how it's received.
That said, I have been working on CGs simultaneously for the new game as well as ANLIS, in preparation for my return to it once the new project's foundation is set.
raoh007
2024-02-28 15:30:50 +0000 UTCFrank Kuschmann
2024-02-17 07:42:32 +0000 UTCFrosty1979
2024-02-16 16:57:11 +0000 UTCDavid
2024-01-29 17:36:00 +0000 UTCFrank Kuschmann
2024-01-29 08:14:16 +0000 UTCThat guy
2024-01-29 03:06:37 +0000 UTCSarna
2024-01-29 00:17:11 +0000 UTCSpectre
2024-01-29 00:06:12 +0000 UTCZzzzz
2024-01-29 00:02:27 +0000 UTC