SakeTami
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zenkuro

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Progress report

I spent the majority of the development time I had for the game this month on trying out ideas to see how I can shape the game formula. I want the new game to go in an entirely different direction than ANLIS, almost opposite in some ways, with most of the player's time spent on exploring and/or battles, and very little on cutscenes (outside H-scenes).

Admittedly, it's a bit tricky without having to rely on visual novel elements or regular RPG grinding/puzzle solving, so I'll be testing the waters with the initial release and see how it's received.

That said, I have been working on CGs simultaneously for the new game as well as ANLIS, in preparation for my return to it once the new project's foundation is set.

Progress report

Comments

"ANLIS" is a masterpiece, please don't give up on it

raoh007

Sure, that would be fine to me too, and I also like the scenes that follow a defeat. So I lost intendedly a combat sometimes for this reason. But when you don't ever can win you will most likely miss some exciting scenes that follow a victory.

Frank Kuschmann

Hmm, I never want to win battles in these games in the first place. As long as I can advance the story by losing too, I at least would be fine. ;)

Frosty1979

Nice! A fighting game would be amazing

David

I hope that your new game will be again a spicy femdom game like ANLIS and I wouldn't mind if it becomes even a bit harsher. But what I hope the most is that it won't be a game with inpossible to win combats. I don't like fighting games and too fast reactions with pushing different keyboard keys neither.

Frank Kuschmann

I hope your game has a great success

That guy

That's definitely an interesting approach. Can't wait to see how everything is going to turn out. Keep up the great job.

Sarna

Sounds like an interesting direction to take things in, excited to see how it turns out! Keep up the good work :)

Spectre

Great I can’t wait but when is the new update

Zzzzz


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