SakeTami
zenkuro
zenkuro

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Going forward

Now that the first half of v0.03 is out, I can finally reveal a plan I have been thinking about for a while now.

As you know, it took me quite a long time to get something out for you guys, and as much as I'd like to use the "aim for quality" or my "limited time" as excuses, they can't justify a development cycle of over one year. And while the latter half of v0.03 will come sooner, it would only be because I have many assets prepared for it, and it should in no way be representative of what's to come afterwards.

This is why I made the decision to hire another developer to help me.

That said, I cannot do it just yet, as the patreon income is not at a level to support two people.

I decided to start working on another game, designed to have content made for it that is shorter, but at a more consistent rate.

I will also be adjusting the patreon tiers to accommodate this change soon, as well as adding a couple of more tiers for those who wish to offer more support.

That said, nothing is set in stone yet, I still only started to work on the concept art. I'll be running a few polls to decide with the community the direction in which the game should be heading.

I'll take a couple of days as a break from all the bug fixing, then I will focus on this new project for a few days, just enough to get a prototype running to show the community and get their feedback.

After that, it's straight back to ANLIS until the latter half of v0.03 is released.

I know some of you might feel disappointed that some of the focus is being shifted away from ANLIS, but I assure you, the ultimate goal is to reduce the time between releases.

If the new game can't generate enough interest, then I'll just go back to focus solely on ANLIS again. Which would sadly mean we will all have to settle for slow development cycles, but at least then I would do so knowing that I tried something.

Going forward

Comments

Hiring a dev to make things faster is a good idea, as far as i understand the coding part of the project is the major "obstacle" that slows down the process and if things go the right way this will also help you to not frustrate too much and focus on the artistic side of the game since it's the thing you enjoy the most (i think)

Menandro

For me ANLIS is great not only because of amazing art but also because of your writing. You are very good at creating interesting character with world around them and the scene design makes every encounter unique. I'd say that's the biggest strength of it so if you feel like you have new ideas for new stories then imo go for it. It's a good step to try out new things and regular update schedule might help you grow your audience.

Sarna

Thank you for the explanation, Meister Zenkuro! I hope you will put the most of your free time into ANLIS and not too much in your new project. But I also had and will always have trust in you that you won't ever disappoint us your fans. Thank you once again!

Frank Kuschmann


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