It's time for another update to crafting!
Taking a page from popular MMORPGs, we've included Crafting Professions. Instead of attaching a brand new system to 5e, we've went ahead and attached it to Tool Proficiencies. Simply put - if you are proficient in a tool, you already have the profession attached to it.
EXAMPLE: If you are Proficient in Smithing Tools, you have the Blacksmithing Profession.
Having a Crafting Profession will allow you to craft specific items labeled in the item boxes. You should have seen these added to our newest item releases, but feel free to see with our latest magic item release:
Bloodbrella: https://www.patreon.com/posts/112298530/
I really like this approach - as it has a little bit for everyone. From our last crafting update, we've now includes a "Recipe" section.
This lets players craft items by having a specific list of materials without needing the extra math of adding material grouping values.
Of course, we have allowed for some mathematics in the background - for crafters who wish to combine recipe materials with other material types or gold. Even if you don't have the entire recipe list, players can still mix and match to get the item made. I wanted to avoid inventory clutter - and give players the ability to problem-solve their crafting projects, while keeping it familiar to how crafting typically functions.
We also removed the rarity prerequisite for potential ingredients - any material type that fulfills the potential material list will now work.
We also defined the default durations of crafting projects. Simply put:
Consumables take 1 Minute
Non-Consumables take 1 Long Rest.
Material Gathering is more or less the same, but now we simplified gathering bonuses. Instead of unique table bonuses by meeting DCs - now you can roll the result of the bonus Skill or Tool check to the Table Roll itself, improving your chances of gathering more valuable materials.
Enjoy!!
Brett
Credits
Lead Designer & Writer: BrettUltimus
Proofreading: MasaeAnela
Interior Illustrations: Varbas