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Creature Entry : Corpse Shambler (And AP System)

From our CoS Hardcore games - the Corpse Shambler!

This introduces a new system of running legendary combat - Action Points.

Creatures can take Actions by spending AP - with some actions costing more AP than others. Some Actions take no AP. This keeps combat more balanced - with creatures having a certain "damage threshold". This also gives solo encounters more flexibility in combat.

For example, the Corpse Shambler has Legendary Actions that cost AP. This allows the Corpse Shambler - during turns where they could not spend AP, to instead make those attacks as Legendary Actions. This makes Legendary Actions more variable from round to round - depending on how much AP was spent.

How much AP a creature has is described by their Feature - "Action Points". Creatures regain Action Points at the beginning of their turn.

Creature Entry : Corpse Shambler (And AP System) Creature Entry : Corpse Shambler (And AP System) Creature Entry : Corpse Shambler (And AP System)

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