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Rulesets: Companion System

Hello Ionians,

I believe one of the coolest builds is the many minion class build. Being a big fan of Necromancers in Diablo 2 - I've always adored having a bunch of monsters at your command, your own little personal army. The issue with this regarding TTRPGs, though, is long turns. Having your turn take much longer than others can feel intimidating, and you never want to be the source of a game's slowdown.

Because of this, I've been working on new minion rules behind the scenes - called the Companion System. This provides alternatives to summons and controlled creatures without fear of a turn slow down - a lot of which bypasses dice rolls for guaranteed results - a fun way to strategize while feeling different.

Here are some rulesets that you can include within your game. You can include some or all of these rules at your table and should see faster turns, while playing a minion control build.

I hope some of these rulesets can help Level Up your commander characters while preventing slowdown at the table!

Brett

Rulesets: Companion System

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